[mkgmap-dev] PATCH v2: highwayCount
From GerdP gpetermann_muenchen at hotmail.com on Fri Feb 22 10:45:14 GMT 2013
Hi, I did a few more tests to track down why --transparent breaks long distance routing. My result: It seems that long distance routing needs the type 0x4b polygons that are created if you don't specify --transparent. Reason for this assumption: When I change mkgmap to add a different type as background (e.g. 0x50 for forest), long distance routing is more or less surely broken. Up to now, --transparent changes two things: 1) it sets a bit in the TRE header file 2) it avoids to create the backgroud polygon(s) with type 0x4b I am not sure if 2) is needed to get a transparent map. Attached is a small patch that changes mkgmap so that it always generates the background polygon. @Felix: Could you please try this with the --transparent option ? Is the map transparent or not ? Is long distance routing working ? If that doesn't work, another possible solution would be to disallow--transparent in combination with --route. I assume that would require to have the --transparent flag for all other layers? Ciao, Gerd addBackgroud.patch <http://gis.19327.n5.nabble.com/file/n5750309/addBackgroud.patch> GerdP wrote > Hi Steve, > Steve Ratcliffe wrote >>> @Steve: Do you still work on it? >> >> If you mean the difference with --transparent then I've pretty much >> given up on finding the reason. It doesn't make a lot of sense - why is >> it different than say removing all the forest polygons? I've not found >> anything that mkgmap is doing wrong. > I also have no idea what is wrong. I think that the NOD data is equal, > so maybe it is simply related to the size or distance of sub divisions. > If that is right, I should be able to find a threshold value by adding > or removing things. > > Gerd GerdP wrote > Hi Steve, > Steve Ratcliffe wrote >>> @Steve: Do you still work on it? >> >> If you mean the difference with --transparent then I've pretty much >> given up on finding the reason. It doesn't make a lot of sense - why is >> it different than say removing all the forest polygons? I've not found >> anything that mkgmap is doing wrong. > I also have no idea what is wrong. I think that the NOD data is equal, > so maybe it is simply related to the size or distance of sub divisions. > If that is right, I should be able to find a threshold value by adding > or removing things. > > Gerd -- View this message in context: http://gis.19327.n5.nabble.com/PATCH-v1-highwayCount-tp5748554p5750309.html Sent from the Mkgmap Development mailing list archive at Nabble.com.
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