[mkgmap-dev] Splitter Error
From Minko ligfietser at online.nl on Mon Mar 11 20:48:20 GMT 2013
> For rendering shaded depth areas in a sea map it is absolutely > necessary to make sure that the depth area polygons are drawn on top > of sea or riverbank polygons and not below them. If you use a typ file you can set the draworder of every polygon
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