[mkgmap-dev] issues with tile boundaries
From Minko ligfietser at online.nl on Sat Mar 16 15:19:43 GMT 2013
Hi Gerd, I think the --no-trim-to-polygon patch works as expected! :-) Tile boundaries are now a multiple value of 2048, I only need to adjust each following polygon after I have done (or at least stop after split) a session, but the resulting areas.lists seem to match now. Next thing is to split the whole map and run mkgmap again to see if the artifacts are gone. To be continued... > 2) Simple: Implement a parm that tells splitter not to trim the tiles > to the polygon boundaries. Since splitter initially generates tiles > which are aligned this > might help. is implemented in the attached patch. > You have to add parm --no-trim-to-polygon to activate this. > The binary is available here: > http://files.mkgmap.org.uk/download/90/splitter.jar > > Gerd
- Previous message: [mkgmap-dev] issues with tile boundaries
- Next message: [mkgmap-dev] issues with tile boundaries
- Messages sorted by: [ date ] [ thread ] [ subject ] [ author ]
More information about the mkgmap-dev mailing list