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[mkgmap-dev] issues with tile boundaries

From GerdP gpetermann_muenchen at hotmail.com on Sun Mar 17 06:04:58 GMT 2013

Hi Minko,



Minko-2 wrote
>> 1) According to Steve the alignment to 2048 units is not mandantory,
>> the ony important point is that you don't have gaps.
>> The value 2048 results from the default resolution 13 : 2 ^ (24-13) =
>> 2048.
> 
> I see.
> In resolution 13 the overview map is generated, right?
> This emtpy polygon for this map is visible behind the OSM map and doesn't
> match the foreground tiles if they are not aligned to this 2048 units.
> 
> This explains I think in this kind of artefacts at the corners:
> https://dl.dropbox.com/u/64716698/OSM/mkgmap/corners.jpg

I meant the default resolution used in splitter, but I think you are right
that 13 is used for the overview map. I am not aware that the value has an
influence on mkgmap, but I maybe wrong.

Gerd



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