[mkgmap-dev] polygon type 0x4a
From GerdP gpetermann_muenchen at hotmail.com on Fri May 17 07:48:49 BST 2013
Uups, sorry, --transparent=false generates polygon type 0x4b. Type 0x4a seems to be reserved for polygons used in the overview map: * In addition to a low detail map, the overview map contains a number of type * 0x4a polygons. These definition areas a labeled after and correspond to * the detail map img files. I think that means that 0x4a should not be used in the style if an overview map is wanted ? Gerd GerdP wrote > Hi all, > > I was able to reproduce the error messages reported by Felx : > http://gis.19327.n5.nabble.com/SeaGenerator-in-overview2-branch-tp5761296p5761396.html > > when I add something like this in the style\polygons file: > natural=land [0x4a resolution 10] > and use --precomp-sea. > > As I already wrote, the polygon type 0x4a is hardcoded in mkgmap: > 1) mkgmap generates 0x4a polygons for the whole map when you don't use > --transparent > 2) polygons with type 0x4 are NOT divided by the > PolygonSubdivSizeSplitterFilter > > I am not sure what to make of this. > The default style doesn't assign 0x4a to a polygon, it doesn't even have a > rule for the > natural=land polygons generated by the SeaGenerator. I was already > wondering why > we generate them. > > I assume the special treatment of 0x4a in PolygonSubdivSizeSplitterFilter > was added > because of the bug that was fixed in r2612. > This is what happens if I remove the special case for 0x4a: > - With r2613 and the (unchanged) default style I see no change in any > output file > - With r2613 and the above modification I see that the error messages are > gone > > So I guess I should just remove the special case? > > Gerd > P.S. Felix, get well soon! > > > _______________________________________________ > mkgmap-dev mailing list > mkgmap-dev at .org > http://lists.mkgmap.org.uk/mailman/listinfo/mkgmap-dev -- View this message in context: http://gis.19327.n5.nabble.com/polygon-type-0x4a-tp5761430p5761432.html Sent from the Mkgmap Development mailing list archive at Nabble.com.
- Previous message: [mkgmap-dev] polygon type 0x4a
- Next message: [mkgmap-dev] polygon type 0x4a
- Messages sorted by: [ date ] [ thread ] [ subject ] [ author ]
More information about the mkgmap-dev mailing list