[mkgmap-dev] Strange forest polygon
From Gerd Petermann gpetermann_muenchen at hotmail.com on Tue May 28 07:33:52 BST 2013
Hi Minko, forgot to answer this part: > The 0x4a/0x4b polygon shouldn't be a problem as long as the upper map is transparent. If you create a map and don't use --transparent, mkgmap will add the 0x4b polygons. My idea was that mkgmap could detect if two overlapping parts both contain 0x4b polygons as this is a hint that one was not properly created with --transparent, but maybe this will not always produce problems? Gerd -------------- next part -------------- An HTML attachment was scrubbed... URL: http://lists.mkgmap.org.uk/pipermail/mkgmap-dev/attachments/20130528/1b7ae1f0/attachment.html
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