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[mkgmap-dev] special cases with short arcs

From GerdP gpetermann_muenchen at hotmail.com on Wed Sep 25 13:21:33 BST 2013

Hi,

okay, I am not a style expert, but you may try to render buildings only at
res 23.

Gerd

RheinSkipper wrote
> My intention is having a zoom level that shows buildings in good quality
> but
> without being jammed by POIs.
> 
>  
> 
> So I try to render buildings earlier (e.g. res 22) than POIs (which I want
> to show up at max zoom only).
> 
>  
> 
>  
> 
>  
> 
> Von: 

> mkgmap-dev-bounces at .org

> [mailto:

> mkgmap-dev-bounces at .org

> ] Im Auftrag von Gerd
> Petermann
> Gesendet: Mittwoch, 25. September 2013 10:32
> An: 

> mkgmap-dev at .org

> Betreff: Re: [mkgmap-dev] special cases with short arcs
> 
>  
> 
> Hi,
> 
> okay, so what exactly would you like to see if you reduce the resolution? 
> I am not sure about the absolute values, but I think res 22 uses something
> like a 10m grid. If you zoom such a picture to the same size it cannot
> show 
> a circle as perfect as a grid with ~ 2.5m.
> 
> Gerd
> 
>   _____  
> 
> From:  <mailto:

> rheinskipper1000@

> > 

> rheinskipper1000@

> To:  <mailto:

> mkgmap-dev at .org

> > 

> mkgmap-dev at .org

> Date: Wed, 25 Sep 2013 10:15:52 +0200
> Subject: Re: [mkgmap-dev] special cases with short arcs
> 
> The screenshots were done with:
> 
>  
> 
> reduce-point-density=1
> 
> reduce-point-density-polygon=1
> 
>  
> 
>  
> 
>  
> 
>  
> 
> Von: 

> mkgmap-dev-bounces at .org

> [mailto:

> mkgmap-dev-bounces at .org

> ] Im Auftrag von Gerd
> Petermann
> Gesendet: Mittwoch, 25. September 2013 09:51
> An:  <mailto:

> mkgmap-dev at .org

> > 

> mkgmap-dev at .org

> Betreff: Re: [mkgmap-dev] special cases with short arcs
> 
>  
> 
> Hi,
> 
> I think these problems are not related to short arcs. Please try smaller
> values for 
> the reduce-* options.
> 
> Gerd
> 
> From: 

> rheinskipper1000@

> To: 

> mkgmap-dev at .org

> Date: Wed, 25 Sep 2013 09:46:44 +0200
> Subject: Re: [mkgmap-dev] special cases with short arcs
> 
> I still have the problem that short arcs look good on resolution 24 but
> not
> at res 22.
>  
> Maybe you can keep an eye on this issue while redoing the short arc
> handling.
> 
> 
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