[mkgmap-dev] [patch v1] link-pois-to-ways and restrictions
From WanMil wmgcnfg at web.de on Fri Dec 27 16:09:19 GMT 2013
Hi Gerd, > Hi WanMil, > > > > I think the wanted behaviour is this: > > > 1) The change in speed should be applied to max. 25m > > > before and after the POI or to the connection > > > with another way, whatever comes first. > > > 2) A POI like a barrier should not change access > > > to the way before or after the POI, only at the POI. > > > > > > The attached patch implements this changed behaviour. > > > The type 2) POI are converted to route restrictions. > > > > I've tested part 2) of the patch and it worked fine for me! > > well, I think that means that part 1) is not yet working. No, I really only tested part 2), so I tested barriers only. Now I've tested part 1) also but it does not seem to work. I've changed the rule in the points file to barrier=bollard | barrier=cycle_barrier { set mkgmap:road-speed=0; } But the road speed of ways with barrier=bollard does not seem to be changed. > I am not sure, but I think you moved the evaluation of the > tags mkgmap:road-speed and mkgmap:road-class > so that the interpretation of the POI has no effect. > Was that intended? I don't understand. Which commit do you mean? Your patch is for r2907 and I don't think that there was any change after that? > > > > > > > > > > > The patch also changes the meaning of route restrictions. > > > In r2907 and before, route restrictions prohibit access for > > > pedestrians and emergency, the patched version > > > allows them by default. > > > > Does that mean a common turn restriction from a=>b also means that > > pedestrians never can route a=>b? > > yes, in trunk all turn restrictions are created without an exception > for pedestrians or emergency. Funny bug. I wonder why the exceptions for pedestrians and emergency is implemented different to the other exceptions? > > > > > > > If I hear no complains, I'll commit that next sunday. > > > > I propose to move the link-pois-to-ways handling before merging roads. > > Do you think it's complicated to move it? > > Ahh, I forgot about this. I got a cold last weekend, so I'm not able to > concentrate > very well. Get well soon! > If I got this right, it should work if we add new > instances to roads and roadTypes for each part of the way, maybe with > a fake id. Not sure if it will reduce the number of roads, > I think more important is to fix the above problem. I aggree. WanMil > > Gerd > > > _______________________________________________ > mkgmap-dev mailing list > mkgmap-dev at lists.mkgmap.org.uk > http://www.mkgmap.org.uk/mailman/listinfo/mkgmap-dev >
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