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[mkgmap-dev] bounds and sea on pleiades

From Patrik Brunner patrik.brunner at gmx.net on Tue Feb 4 17:55:37 GMT 2014

ok, thanks.... sorry to be a pain... ;-)

On 04.02.2014 18:52, Lambertus wrote:
> Yes something went wrong ... I tried to optimize my build chain by 
> parallelizing things, but I managed to schedule two processes that 
> want all available RAM at the same time. That didn't go well. :p
>
> So I killed the sea generator and will run that one later.
>
> On 04-02-14 18:42, Patrik Brunner wrote:
>> Lambertus,
>>
>> I've seen that the 'bounds' is already handled with the new concept:
>>
>>     http://osm2.pleiades.uni-wuppertal.de/bounds/latest/bounds.zip
>>
>> But the sea boundaries are not yet done the same way even though 
>> there is a new version of that file in the date specific directory:
>>
>>     http://osm2.pleiades.uni-wuppertal.de/sea/latest/sea_20140127.zip
>>
>> Will this be done later or did something go 'wrong' with the new 
>> build process of the sea boundaries ?
>> ... don't want to be stressing you, it's just a question.
>>
>> Thanks
>> Patrik
>>
>> On 31.01.2014 19:18, Lambertus wrote:
>>> This is not hard to achieve and I'll add an easier link with the 
>>> next update.
>>>
>>>
>>> On 31-01-14 15:37, Patrik Brunner wrote:
>>>> Lambertus,
>>>>
>>>> Actually you have a directory ./latest in both your sea and bounds 
>>>> directory in which we can find the latest version of the sea and 
>>>> and the bounds file.
>>>>
>>>> Unfortunately these files still have the date tag in the name which 
>>>> makes an automatic 'fix' download of the latest boundaries quite 
>>>> hard..... there's no need to change these files, but wouldn't it be 
>>>> possible to have a file just called 'bounds.zip' and 'sea.zip' (and 
>>>> respective for bz2 files) being a link to the actually latest file ?
>>>>
>>>> So one could always download the latest file from the paths 
>>>> ./bounds/latest/bounds.zip and ./sea/latest/sea.zip
>>>>
>>>> Not sure how complex it is to achieve this during your automated 
>>>> generation/preparation/publishing, but guessing from my scripting 
>>>> experience it shouldn't be that hard.
>>>>
>>>> Thanks for having a look at this.
>>>> Cheers
>>>> Patrik
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>>>
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