[mkgmap-dev] Sharp angles in cycle ways
From Felix Hartmann extremecarver at gmail.com on Tue Apr 8 10:42:02 BST 2014
Oh yeah - just to give an example: The very sharp angle at road_speed=2 is already enough to add 2 minutes to the time vs the same distance on ~15° angle!!!! (which is completly unrealstic to lose 2min for one single turn if you are only at 40km/h (road_speed=2) anyhow...) On 08.04.2014 11:38, Felix Hartmann wrote: > Well I used rather my own data for tests - and not OSM.... > The only problem is that - while I can see that sharp angles add an > tremendous amount of time to the route calculation, and are usually > avoided, I cannot really see the influence on long distance routing. > Because there are 3 factors to consider: > 1. Sharp turns in angles > 2. Preference for straight roads even if no intersection (doesn't seem > to be too strong) > 3. Overall turns (also doesn't seem to matter that much - though it > ends up being about 100 to 150 turns limit between actual route points > given by the user). > > There is some sort of cut off angle. I think any angle over 170° > actually creates routing mistakes. They need to be angled lower in any > case anyhow... > > > You can play around a bit here: > ftp://ftp5.gwdg.de/pub/misc/openstreetmap/openmtbmap/odbl/mtblegend.exe > data: ftp://ftp5.gwdg.de/pub/misc/openstreetmap/openmtbmap/legend.osm > > > The main importance regarding this is road_speed. (for above example). > Have a look at the top roads which sometimes have supershort angles > While on the top left the Roundabout is roadspeed 0 - the sharp turn > doesn't matter. > For the top middle track roads - which have roadspeed=2 - the sharp > turns create far too big penalties. > > > Actually the penalty for a 170° turn on intersection with roadspeed=7 > is 5 minutes or so. That's absolutely unrealistic (because in real > life at such an intersection everyone would be slowed down reasonably, > so also cars going straight would need to go slower)... > > > > So no - I would not like to have 90° everywhere - but actually > additional very short insible arc ways for very sharp turns. Say every > intersection over 110° should be arced to get it down (creating two > intersections that are both small angle)... > For places where there is no actual intersection - but only two roads > meeting at sharp angle (e.g. a hairpin turn where in osm there are two > lines meeting at the hairpin - which is actually quite common) best > would be of course to join the two roads and maybe additionally make > the hairpin a bit rounder. If joining is not possible then just make > it rounder... > > > > As I don't know if some of my proposals are easy or easier than > others, it would be nice to give any of them a try to see if it > improves routing... > > > So concluding: > 1.V shaped unreal intersection or just very tight V turn: smooth it > out. Join if possible > 2. Y shaped intersection. Add additional invisible arc way to smoothen > the sharp angle out. > 3. X shaped intersection or intersections with even more routable > lines meeting - same as 2. would be great > (in cities that would even reflect reality better as usually turns are > not so sharp - but often due to simplicity in mapping - the ways meet > at one point in OSM - however due to micro mapping theese become less > common anyhow). > > If the style adds multiple routable ways for one OSM way, the > corresponding > multiple arcs between nodes on that way should be counted like one . > - Yep, only one additional arc should be created. The > roadspeed/roadclass should be highest minus 1. > Actually I think if 1-3 could all be handled by mkgmap - I could skip > most of my additional routable ways (save differing speed depending on > direction) - as they only exist to increase chances that curvy/turny > routes are calculated - as the main problem is: If you create a > highway with road_class=4 and road_speed=7 (road_speed being the main > problem) - and it's turny/curvy it simply won't be used by Garmin (the > first assumption that you would use to make a cycle route into the > most preferred way). If it is road_class=4 and road_speed=2 or 1 - it > is much more attractive to the algo - albeit loosing out on long > distance. Hence creating multiple routable lines of the same way, > increases the chance that one of it fits... > And while it's actually still quite easy to build the map in such a > way that relation=route / route=cycleway has high preference - it > currently is more or less impossible to create a map that has highest > preference for highway=path (because pathes don't form any network). > > > On 08.04.2014 10:16, Gerd Petermann wrote: >> Hi all, >> >> a few days ago Felix suggested to add code to improve routing for >> bicycles: >> http://gis.19327.n5.nabble.com/r3165-in-via-ways-branch-tp5802056p5802063.html >> >> If I got that right, mkgmap should detect cases where two arcs meet >> at with a sharp angle >> and the arcs are only accessible by bicycle or foot. In such a case, >> mkgmap should >> "manipulate" the angle so that the routing algo doesn't add too much >> time penalty, >> as we can assume that the real angle is not that sharp. >> >> Or mkgmap should assume that the created map is for cyclists only, so >> that car access >> means something like racing bike. >> >> Optimization would work like this: >> 1) at an y-shaped node, find the two arcs which are closer to a >> straight line and modify the >> initial heading of the other arc so that Garmin sees a right angle >> (90°) . >> 2) at an x -shaped node, try to make all angles 90° >> 3) at nodes with more than 4 arcs, do nothing. >> >> If the style adds multiple routable ways for one OSM way, the >> corresponding >> multiple arcs between nodes on that way should be counted like one . >> >> If that can be coded, it has only to be done if a new option like >> --optimize-cycle-ways is given. >> >> Did I get that right? >> >> @Felix: >> Please provide a test case (the OSM id of a node ) >> >> Gerd >> >> >> >> _______________________________________________ >> mkgmap-dev mailing list >> mkgmap-dev at lists.mkgmap.org.uk >> http://www.mkgmap.org.uk/mailman/listinfo/mkgmap-dev > > -- > keep on biking and discovering new trails > > Felix > openmtbmap.org &www.velomap.org -- keep on biking and discovering new trails Felix openmtbmap.org & www.velomap.org -------------- next part -------------- An HTML attachment was scrubbed... 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