logo separator

[mkgmap-dev] mkgmap ToDo list

From GerdP gpetermann_muenchen at hotmail.com on Mon May 5 12:49:48 BST 2014

Hi Felix,

I did not try with Europe, only with Finland, but I see no reason why it 
should not work.
I'll see what I can do regarding the automatic call of splitter from mkgmap.

Gerd


Felix Hartmann-2 wrote
> Well - I suppose that is only for continuing to split. Not like saying I 
> want to split europe and --num-tiles=600 or?
> Anyhow that's very good in case mkgmap would pass back osm.pbf files to 
> splitter that failed compiling. Because then it could pass forward - 
> "split into 2 tiles" :-)
> 
> Or better -there is no real change in the splitting algo behind I assume 
> on counting max-nodes or whatever else..
> On 05.05.2014 09:28, Gerd Petermann wrote:
>> Hi Lambertus,
>>
>> attached is a patch that implements the new option:
>>  --num-tiles       A target value that is used when no split-file is 
>> given.
>>                    Splitting is done so that the given number of tiles is
>>                    produced. The max-nodes value is ignored if this 
>> option is
>>                    given.
>> A compiled binary is here:
>>
>> |http://files.mkgmap.org.uk/download/206/splitter.jar
>>
>> Please let me know if it works as expected.
>>
>> Gerd
>> |
>> ------------------------------------------------------------------------
>> Date: Sun, 4 May 2014 22:20:20 +0200
>> From: 

> osm@

>> To: 

> mkgmap-dev at .org

>> Subject: Re: [mkgmap-dev] mkgmap ToDo list
>>
>> Great, many thanks. I'm currently trying to create as large as 
>> (automatically) possible contour tiles and a lot of time is put in 
>> subsplitting a tile again and again until two subtiles appear. This 
>> new option would save much time.
>>
>> On 05/04/2014 10:13 PM, Gerd Petermann wrote:
>>
>>     Hi Lambertus,
>>
>>     yes, I want to code that tomorrow. I prefer to make it "give me n
>>     tiles", but if that turns out to be
>>     difficult I try the simple version. I can think of scenarios where
>>     it is not possible to create exactly
>>     n tiles.
>>
>>     Gerd
>>
>>    
>> ------------------------------------------------------------------------
>>     Date: Sun, 4 May 2014 22:08:32 +0200
>>     From: 

> osm@

>  <mailto:

> osm@

> >
>>     To: 

> mkgmap-dev at .org

>>     <mailto:

> mkgmap-dev at .org

> >
>>     Subject: Re: [mkgmap-dev] mkgmap ToDo list
>>
>>     Is the 'just give me two tiles' option for splitter on the to-do
>>     list? I'd really appreciate such a function.
>>
>>     On 05/04/2014 09:36 PM, Gerd Petermann wrote:
>>
>>         Hi Felix,
>>
>>         > would using the precomp-sea parameter for splitter improve
>>         results? It's not that tiles with loads of sea actually failed.
>>
>>         good question. I've coded that parameter in splitter before we
>>         did some important changes in mkgmap.
>>         I think it is needed when you use a polygon file in
>>         combination with an imput file that doesn't cover the polygon.
>>         If the polygon covers a costline with a lot of islands, but
>>         the input file doesn't contain the data,
>>         splitter might create large tiles covering these "empty"
>>         areas. Later, in mkgmap, the empty
>>         areas are filled with the precompiled-sea data, and that can
>>         cause too large files.
>>
>>         BTW: The quick hack turned out to be useless. It worked better
>>         in some areas and worse in others.
>>         I'll look again at this later next week.
>>
>>         Gerd
>>
>>
>>
>>        
>> ------------------------------------------------------------------------
>>         Date: Sun, 4 May 2014 21:21:59 +0200
>>         From: 

> extremecarver@

>  <mailto:

> extremecarver@

> >
>>         To: 

> mkgmap-dev at .org

>>         <mailto:

> mkgmap-dev at .org

> >
>>         Subject: Re: [mkgmap-dev] mkgmap ToDo list
>>
>>         No - I use splitter like this - with maxnodes depending on
>>         area - I usually just reduced it after failures to compile a
>>         tile.:
>>         java -Xms4000m -Xmx10400m -jar c:\openmtbmap\splitter.jar
>>         --max-nodes=%maxnodes% --max-threads=8 --output=pbf
>>         --keep-complete --max-areas=1524 --geonames-file=cities5000
>>         --description=%country% --mapid=%FID%0000
>>         c:\OpenMTBMap\osmpbf_geofabrik\%country%-latest.osm.pbf
>>         would using the precomp-sea parameter for splitter improve
>>         results? It's not that tiles with loads of sea actually failed.
>>
>>         On 03.05.2014 09:00, Gerd Petermann wrote:
>>
>>             Hi all,
>>
>>             I've coded a quick hack which seems to improve the ratios.
>>             On the other hand, I don't see these large differences
>> between
>>             smallest and largest img file.
>>             What part of the world should I try?
>>             Do you use the precomp-sea parameter in splitter?
>>
>>             Gerd
>>
>>            
>> ------------------------------------------------------------------------
>>             Date: Wed, 30 Apr 2014 14:59:32 +0200
>>             From: 

> extremecarver@

>  <mailto:

> extremecarver@

> >
>>             To: 

> mkgmap-dev at .org

>>             <mailto:

> mkgmap-dev at .org

> >
>>             Subject: Re: [mkgmap-dev] mkgmap ToDo list
>>
>>             if that doesn't seriously (more than 30-40%) slow down the
>>             splitter, I assume it would be much better...
>>             On 30.04.2014 14:06, Gerd Petermann wrote:
>>
>>                 Hi,
>>
>>                 if I got that right the number of nodes is not
>>                 highly correlated to the img size, so the max-nodes
>>                 value  is not a good estimate.
>>
>>                 I assume the reason is that nodes which belong to
>>                 roads produce a lot more bytes
>>                 in the img file compared to nodes which are parts
>>                 of shapes or other non-routable ways, not talking
>>                 about nodes which are simply ignored by the style.
>>
>>                 So, a possible solution in splitter could be to parse
>>                 the ways before reading the nodes and save all nodeids
>>                 which belong to ways with highway=*.
>>                 If these nodes are refered by more than one way with
>>                 highway=*
>>                 we assume that they will be routing nodes.
>>                 These special nodes could be counted e.g. 10 times to
>>                 give a better estimate.
>>
>>                 Gerd
>>
>>                 > Date: Wed, 30 Apr 2014 13:36:19 +0200
>>                 > From: 

> osm@

>  <mailto:

> osm@

> >
>>                 > To: 

> mkgmap-dev at .org

>>                 <mailto:

> mkgmap-dev at .org

> >
>>                 > Subject: Re: [mkgmap-dev] mkgmap ToDo list
>>                 >
>>                 > Multithreading the tile rendering for a single map
>>                 is indeed a bit
>>                 > difficult and I gave it up because you need to keep
>>                 track which image
>>                 > id's are already in use. Since I provide multiple
>>                 maps the work-around
>>                 > is running a few scripts parallel, which is also a
>>                 crude form of
>>                 > multithreading.
>>                 >
>>                 > The script language is PHP and it doesn't run on
>>                 Windows without some
>>                 > changes ('/' vs '\' in paths, 'rm -rf', that sort of
>>                 stuff). Never tried it.
>>                 >
>>                 > To get a better optimum in file size, using the
>>                 process I described
>>                 > earlier, you could start off with a huge --max-nodes
>>                 setting and then
>>                 > 'search' for the highest --max-nodes that works for
>>                 each specific area.
>>                 >
>>                 > On 30/04/2014 11:49, Felix Hartmann wrote:
>>                 > > I would love if there was a possibility that you
>>                 pass the used max-nodes
>>                 > > value to mkgmap.
>>                 > > When mkgmap is compiling the maps, then after the
>>                 .img is created it
>>                 > > should check
>>                 > > a) did it crash due to too many max-nodes
>>                 > > b) for me not important - but for others with very
>>                 old GPS, etrex 10,
>>                 > > ---> is tile bigger than X (usually 8) MB.
>>                 > >
>>                 > > if a) or b) true, then pass the file back to
>>                 splitter and split with 60%
>>                 > > of maxnodes - and compile the resulting .img files
>>                 again. Should it fail
>>                 > > again, use 40%, again 25%... Sometimes there are
>>                 awful tiles, that need
>>                 > > supersmall max-nodes till they compile, however
>>                 lately (last 1-2 years)
>>                 > > I never encountered them anymore. I think that
>>                 happened rather due to a
>>                 > > but in splitter/mgkmap that is fixed now.
>>                 > >
>>                 > > okay, you could also do this with a script, but it
>>                 gets rather
>>                 > > complicated to multithread it (you need to wait
>>                 till mgkmap finished
>>                 > > compiling all .img files - and run mkgmap first
>>                 without address index to
>>                 > > save time) and do some clever routines on making
>>                 sure that the map id
>>                 > > (e.g. 6340????.img) stay correct. Even more
>>                 complicated to have
>>                 > > consequent map id...
>>                 > >
>>                 > > For europe with a fixed max-node I get tiles from
>>                 1.9MB up to 18MB.
>>                 > > That's factor 9 - so it's huge...
>>                 > > If I could narrows that down easily to 8-18MB -
>>                 without getting tiles
>>                 > > crashing due to too high max-nodes values, that
>>                 would be sweet.
>>                 > >
>>                 > >
>>                 > >
>>                 > > As for the scripts - would they run on windows
>>                 too? - What programming
>>                 > > language are they in?
>>                 > >
>>                 > >
>>                 > > On 29.04.2014 21:39, 

> osm@

>>                 <mailto:

> osm@

> > wrote:
>>                 > >> Oh, and ofcourse anyone interested can get my
>>                 scripts, send an email.
>>                 > >> They'll be on Github someday anyway.
>>                 > >>
>>                 > >>
>>                 > >> On 2014-04-29 20:37, Gerd Petermann wrote:
>>                 > >>> Hi Lambertus,
>>                 > >>>
>>                 > >>> okay, if I got that right you finally get *.img
>>                 files with a size
>>                 > >>> near (but below) 8MB, so maybe Henning can use
>>                 that script, too.
>>                 > >>>
>>                 > >>> If you do that for e.g. Germany, how small is
>>                 tpically the smallest
>>                 > >>> *.img file ?
>>                 > >>> Is it probably near 4 MB?
>>                 > >>>
>>                 > >>> Gerd
>>                 > >>>
>>                 > >>>> To: 

> mkgmap-dev at .org

>>                 <mailto:

> mkgmap-dev at .org

> >
>>                 > >>>> Date: Tue, 29 Apr 2014 20:30:27 +0200
>>                 > >>>> From: 

> osm@

>  <mailto:

> osm@

> >
>>                 > >>>> Subject: Re: [mkgmap-dev] mkgmap ToDo list
>>                 > >>>>
>>                 > >>>> These are the direct results from Splitter. The
>>                 format is o5m, both
>>                 > >>>> input as output. Splitter version is: r321.
>>                 > >>>>
>>                 > >>>> For this test I split the original source with
>>                 --max-nodes=8000000.
>>                 > >>> Then
>>                 > >>>> I render the initial tiles, when the result is
>>                 larger than 8MB it's
>>                 > >>>> subsplit again with
>>                 --max-nodes=(8000000-(attempt*100000)). The
>>                 > >>> initial
>>                 > >>>> source files are ~70MB (o5m) and after several
>>                 subsplits the two
>>                 > >>> *.img
>>                 > >>>> are < 8MB. During this process --max-nodes has
>>                 been reduced to e.g.
>>                 > >>>> 7500000 and the source file is split up in two
>>                 o5m files of about
>>                 > >>> 37MB.
>>                 > >>>>
>>                 > >>>> I can upload an example source file and it's
>>                 two subsplit siblings
>>                 > >>> if
>>                 > >>>> you want.
>>                 > >>>>
>>                 > >>>>
>>                 > >>>> On 2014-04-29 19:38, GerdP wrote:
>>                 > >>>> > Hi Lambertus,
>>                 > >>>> >
>>                 > >>>> > that's interesting. Are these the img file
>>                 sizes or the osm file
>>                 > >>> sizes?
>>                 > >>>> >
>>                 > >>>> > Gerd
>>                 > >>>> >
>>                 > >>>> >
>>                 > >>>> > Lambertus wrote
>>                 > >>>> >> Unfortunately I cannot confirm that. Below
>>                 is a bit of logging
>>                 > >>> from my
>>                 > >>>> >> script:
>>                 > >>>> >> Original: 97000020 (70551453), New: 0
>>                 (35684445), New: 1
>>                 > >>> (36852845)
>>                 > >>>> >> Original: 97000001 (74621042), New: 0
>>                 (37522992), New: 1
>>                 > >>> (37222739)
>>                 > >>>> >> Original: 97000002 (73391358), New: 0
>>                 (37679505), New: 1
>>                 > >>> (38098627)
>>                 > >>>> >> Original: 97000003 (77862567), New: 0
>>                 (39075311), New: 1
>>                 > >>> (39261197)
>>                 > >>>> >>
>>                 > >>>> >> The original files above contain contour
>>                 data, the filesize is
>>                 > >>> between
>>                 > >>>> >> brackets. As you can see both resulting file
>>                 are approximately
>>                 > >>> the
>>                 > >>>> >> same
>>                 > >>>> >> size.
>>                 > >>>> >>
>>                 > >>>> >> On 2014-04-29 15:39, Gerd Petermann wrote:
>>                 > >>>> >>> Hi Lambertus,
>>                 > >>>> >>>
>>                 > >>>> >>> and I guess that even after this
>>                 optimization you will
>>                 > >>>> >>> see a factor 3 or higher between the
>>                 largest tile and the
>>                 > >>> smallest.
>>                 > >>>> >>> Can you confirm that?
>>                 > >>>> >>>
>>                 > >>>> >>> Gerd
>>                 > >>>> >>>
>>                 > >>>> >>>> Date: Tue, 29 Apr 2014 15:32:38 +0200
>>                 > >>>> >>>> From:
>>                 > >>>> >
>>                 > >>>> >> osm@
>>                 > >>>> >
>>                 > >>>> >>>> To:
>>                 > >>>> >
>>                 > >>>> >> mkgmap-dev at .org &lt;mailto:mkgmap-dev at .org&gt;
>>                 > >>>> >
>>                 > >>>> >>>> Subject: Re: [mkgmap-dev] mkgmap ToDo list
>>                 > >>>> >>>>
>>                 > >>>> >>>> Num-tiles=x would indeed be better for
>>                 this specific need.
>>                 > >>>> >>>>
>>                 > >>>> >>>> It is my experience that it regularly
>>                 takes multiple calls to
>>                 > >>>> >>> Splitter
>>                 > >>>> >>>> to get 2+ sub-tiles when you reduce the
>>                 max-nodes by 100k for
>>                 > >>> each
>>                 > >>>> >>>> sub-split attempt. This is what I
>>                 currently do to get an
>>                 > >>> optimum in
>>                 > >>>> >>>> tile-size vs total number of tiles.
>>                 > >>>> >>>>
>>                 > >>>> >>>>
>>                 > >>>> >>>>
>>                 > >>>> >>>> On 29/04/2014 15:09, Gerd Petermann wrote:
>>                 > >>>> >>>> > Hi Lambertus,
>>                 > >>>> >>>> >
>>                 > >>>> >>>> > that sounds like a possible change in
>>                 splitter:
>>                 > >>>> >>>> > Instead of specifying max-nodes you may
>>                 specify --num-tiles=x
>>                 > >>>> >>>> > and splitter will try to find a split
>>                 that produces excactly
>>                 > >>> x
>>                 > >>>> >>> tiles
>>                 > >>>> >>>> > which are not too narrow and have a node
>>                 number which is not
>>                 > >>>> >>>> > too far from the average (but still
>>                 aligned to a multiple of
>>                 > >>> map
>>                 > >>>> >>> units
>>                 > >>>> >>>> > as now).
>>                 > >>>> >>>> > So, for your script that means you don't
>>                 have to find the
>>                 > >>>> >>> max-nodes
>>                 > >>>> >>>> > value.
>>                 > >>>> >>>> >
>>                 > >>>> >>>> > I'll think about this again...
>>                 > >>>> >>>> >
>>                 > >>>> >>>> > Gerd
>>                 > >>>> >>>> >
>>                 > >>>> >>>> > > Date: Tue, 29 Apr 2014 14:59:36 +0200
>>                 > >>>> >>>> > > From:
>>                 > >>>> >
>>                 > >>>> >> osm@
>>                 > >>>> >
>>                 > >>>> >>>> > > To:
>>                 > >>>> >
>>                 > >>>> >> mkgmap-dev at .org &lt;mailto:mkgmap-dev at .org&gt;
>>                 > >>>> >
>>                 > >>>> >>>> > > Subject: Re: [mkgmap-dev] mkgmap ToDo
>> list
>>                 > >>>> >>>> > >
>>                 > >>>> >>>> > > While this possibly can be solved in
>>                 Splitter or Mkgmap, it
>>                 > >>>> >>> could also
>>                 > >>>> >>>> > > be solved by your build-script when
>>                 you add a maximum tile
>>                 > >>> size
>>                 > >>>> >>> check
>>                 > >>>> >>>> > > and re-split (with a lower number of
>>                 max-nodes) until you
>>                 > >>> get
>>                 > >>>> >>> two or
>>                 > >>>> >>>> > > more sub-tiles. Granted, this adds
>>                 complexity to the script
>>                 > >>> but
>>                 > >>>> >>> it works
>>                 > >>>> >>>> > > well for me.
>>                 > >>>> >>>> > >
>>                 > >>>> >>>> > > On 25/04/2014 21:54, Henning Scholland
>>                 wrote:
>>                 > >>>> >>>> > > > Hi Gerd,
>>                 > >>>> >>>> > > >
>>                 > >>>> >>>> > > > I would like to have img-tiles which
>>                 have globally nearly
>>                 > >>> the
>>                 > >>>> >>> same
>>                 > >>>> >>>> > > > filesize, so that they use the space
>>                 of devices like
>>                 > >>> eTrex 10.
>>                 > >>>> >>>> > > >
>>                 > >>>> >>>> > > > With my actual map I use globally
>>                 the same value for
>>                 > >>>> >>> max-nodes. But the
>>                 > >>>> >>>> > > > size of the img-tiles differ more
>>                 then factor 2. Eg. a
>>                 > >>> tile in
>>                 > >>>> >>> Germany
>>                 > >>>> >>>> > > > is between 2 and 5 mb where a tile
>>                 in China is about 10
>>                 > >>> mb. If
>>                 > >>>> >>> I remove
>>                 > >>>> >>>> > > > details, this difference will
>>                 increase, because in
>>                 > >>> Germany
>>                 > >>>> >>> more objects
>>                 > >>>> >>>> > > > will be removed from the img-tile
>>                 then in China.
>>                 > >>>> >>>> > > >
>>                 > >>>> >>>> > > > Henning
>>                 > >>>> >>>> > > >
>>                 > >>>> >>>> > > >
>>                 _______________________________________________
>>                 > >>>> >>>> > > > mkgmap-dev mailing list
>>                 > >>>> >>>> > > >
>>                 > >>>> >
>>                 > >>>> >> mkgmap-dev at .org &lt;mailto:mkgmap-dev at .org&gt;
>>                 > >>>> >
>>                 > >>>> >>>> > > >
>>                 http://www.mkgmap.org.uk/mailman/listinfo/mkgmap-dev
>>                 > >>>> >>>> > >
>>                 > >>>> >>>> > >
>>                 _______________________________________________
>>                 > >>>> >>>> > > mkgmap-dev mailing list
>>                 > >>>> >>>> > >
>>                 > >>>> >
>>                 > >>>> >> mkgmap-dev at .org &lt;mailto:mkgmap-dev at .org&gt;
>>                 > >>>> >
>>                 > >>>> >>>> > >
>>                 http://www.mkgmap.org.uk/mailman/listinfo/mkgmap-dev
>>                 > >>>> >>>> >
>>                 > >>>> >>>> >
>>                 > >>>> >>>> >
>>                 _______________________________________________
>>                 > >>>> >>>> > mkgmap-dev mailing list
>>                 > >>>> >>>> >
>>                 > >>>> >
>>                 > >>>> >> mkgmap-dev at .org &lt;mailto:mkgmap-dev at .org&gt;
>>                 > >>>> >
>>                 > >>>> >>>> >
>>                 http://www.mkgmap.org.uk/mailman/listinfo/mkgmap-dev
>>                 > >>>> >>>> >
>>                 > >>>> >>>>
>>                 > >>>> >>>>
>>                 _______________________________________________
>>                 > >>>> >>>> mkgmap-dev mailing list
>>                 > >>>> >>>>
>>                 > >>>> >
>>                 > >>>> >> mkgmap-dev at .org &lt;mailto:mkgmap-dev at .org&gt;
>>                 > >>>> >
>>                 > >>>> >>>>
>>                 http://www.mkgmap.org.uk/mailman/listinfo/mkgmap-dev
>>                 > >>>> >>>
>>                 > >>>> >>>
>> _______________________________________________
>>                 > >>>> >>> mkgmap-dev mailing list
>>                 > >>>> >>>
>>                 > >>>> >
>>                 > >>>> >> mkgmap-dev at .org &lt;mailto:mkgmap-dev at .org&gt;
>>                 > >>>> >
>>                 > >>>> >>>
>>                 http://www.mkgmap.org.uk/mailman/listinfo/mkgmap-dev
>>                 > >>>> >> _______________________________________________
>>                 > >>>> >> mkgmap-dev mailing list
>>                 > >>>> >
>>                 > >>>> >> mkgmap-dev at .org &lt;mailto:mkgmap-dev at .org&gt;
>>                 > >>>> >
>>                 > >>>> >>
>>                 http://www.mkgmap.org.uk/mailman/listinfo/mkgmap-dev
>>                 > >>>> >
>>                 > >>>> >
>>                 > >>>> >
>>                 > >>>> >
>>                 > >>>> >
>>                 > >>>> > --
>>                 > >>>> > View this message in context:
>>                 > >>>> >
>>                 > >>>
>>                
>> http://gis.19327.n5.nabble.com/mkgmap-ToDo-list-tp5803388p5804588.html
>>                 > >>>> > Sent from the Mkgmap Development mailing list
>>                 archive at
>>                 > >>> Nabble.com.
>>                 > >>>> > _______________________________________________
>>                 > >>>> > mkgmap-dev mailing list
>>                 > >>>> > 

> mkgmap-dev at .org

>>                 &lt;mailto:

> mkgmap-dev at .org

> &gt;
>>                 > >>>> >
>>                 http://www.mkgmap.org.uk/mailman/listinfo/mkgmap-dev
>>                 > >>>> _______________________________________________
>>                 > >>>> mkgmap-dev mailing list
>>                 > >>>> 

> mkgmap-dev at .org

>>                 &lt;mailto:

> mkgmap-dev at .org

> &gt;
>>                 > >>>>
>>                 http://www.mkgmap.org.uk/mailman/listinfo/mkgmap-dev
>>                 > >>>
>>                 > >>> _______________________________________________
>>                 > >>> mkgmap-dev mailing list
>>                 > >>> 

> mkgmap-dev at .org

>>                 &lt;mailto:

> mkgmap-dev at .org

> &gt;
>>                 > >>>
>> http://www.mkgmap.org.uk/mailman/listinfo/mkgmap-dev
>>                 > >> _______________________________________________
>>                 > >> mkgmap-dev mailing list
>>                 > >> 

> mkgmap-dev at .org

>>                 &lt;mailto:

> mkgmap-dev at .org

> &gt;
>>                 > >> http://www.mkgmap.org.uk/mailman/listinfo/mkgmap-dev
>>                 > >
>>                 >
>>                 > _______________________________________________
>>                 > mkgmap-dev mailing list
>>                 > 

> mkgmap-dev at .org

>>                 &lt;mailto:

> mkgmap-dev at .org

> &gt;
>>                 > http://www.mkgmap.org.uk/mailman/listinfo/mkgmap-dev
>>
>>
>>                 _______________________________________________
>>                 mkgmap-dev mailing list
>>                 

> mkgmap-dev at .org

>   &lt;mailto:

> mkgmap-dev at .org

> &gt;
>>                 http://www.mkgmap.org.uk/mailman/listinfo/mkgmap-dev
>>
>>
>>             -- 
>>             keep on biking and discovering new trails
>>
>>             Felix
>>             openmtbmap.org &www.velomap.org 
>> &lt;http://www.velomap.org&gt;
>>
>>
>>             _______________________________________________ mkgmap-dev
>>             mailing list 

> mkgmap-dev at .org

>>             &lt;mailto:

> mkgmap-dev at .org

> &gt;
>>             http://www.mkgmap.org.uk/mailman/listinfo/mkgmap-dev
>>
>>
>>             _______________________________________________
>>             mkgmap-dev mailing list
>>             

> mkgmap-dev at .org

>   &lt;mailto:

> mkgmap-dev at .org

> &gt;
>>             http://www.mkgmap.org.uk/mailman/listinfo/mkgmap-dev
>>
>>
>>         -- 
>>         keep on biking and discovering new trails
>>
>>         Felix
>>         openmtbmap.org &www.velomap.org  &lt;http://www.velomap.org&gt;
>>
>>
>>         _______________________________________________ mkgmap-dev
>>         mailing list 

> mkgmap-dev at .org

>>         &lt;mailto:

> mkgmap-dev at .org

> &gt;
>>         http://www.mkgmap.org.uk/mailman/listinfo/mkgmap-dev
>>
>>
>>         _______________________________________________
>>         mkgmap-dev mailing list
>>         

> mkgmap-dev at .org

>   &lt;mailto:

> mkgmap-dev at .org

> &gt;
>>         http://www.mkgmap.org.uk/mailman/listinfo/mkgmap-dev
>>
>>
>>
>>     _______________________________________________ mkgmap-dev mailing
>>     list 

> mkgmap-dev at .org

>>     &lt;mailto:

> mkgmap-dev at .org

> &gt;
>>     http://www.mkgmap.org.uk/mailman/listinfo/mkgmap-dev
>>
>>
>>     _______________________________________________
>>     mkgmap-dev mailing list
>>     

> mkgmap-dev at .org

>   &lt;mailto:

> mkgmap-dev at .org

> &gt;
>>     http://www.mkgmap.org.uk/mailman/listinfo/mkgmap-dev
>>
>>
>>
>> _______________________________________________ mkgmap-dev mailing 
>> list 

> mkgmap-dev at .org

>  
>> http://www.mkgmap.org.uk/mailman/listinfo/mkgmap-dev
>>
>>
>> _______________________________________________
>> mkgmap-dev mailing list
>> 

> mkgmap-dev at .org

>> http://www.mkgmap.org.uk/mailman/listinfo/mkgmap-dev
> 
> -- 
> keep on biking and discovering new trails
> 
> Felix
> openmtbmap.org & www.velomap.org
> 
> 
> _______________________________________________
> mkgmap-dev mailing list

> mkgmap-dev at .org

> http://www.mkgmap.org.uk/mailman/listinfo/mkgmap-dev





--
View this message in context: http://gis.19327.n5.nabble.com/mkgmap-ToDo-list-tp5803388p5805221.html
Sent from the Mkgmap Development mailing list archive at Nabble.com.


More information about the mkgmap-dev mailing list