[mkgmap-dev] building catch all
From chris66 chris66nrw at gmx.de on Sun Jun 22 11:22:05 BST 2014
Hi, at the end of polygons we have some catch all rule: (building=* | amenity=*) & area!=no [0x13 resolution 24] tourism=* & area!=no & waterway!=* [0x13 resolution 24] # man_made can be used on areas or lines man_made=* & area!=no & (man_made!=door & man_made!=embankment & man_made!=breakwater & man_made!=cable_line & man_made!=cutline & man_made!=cutting & man_made!=levee & man_made!=trench) [0x13 resolution 24] man_made=* & area=yes [0x13 resolution 24] This causes that following osm elements are mapped to building (0x13): tourism=camp_site (should be mapped to 0x17 or 0x19) amenity=grave_yard (should be mapped to 0x1a) So I think we should have more specific rules here instead a catch-all. Chris
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