[mkgmap-dev] building catch all
From chris66 chris66nrw at gmx.de on Sat Jun 28 12:39:01 BST 2014
Am 22.06.2014 22:33, schrieb WanMil: > > could you post a patch for all the changes? Otherwise I will not be able > to commit it soon because I do not have much time at the moment... > Hi, this is my suggestion: ---------------------------------------------------------------------- # building tag should be last (building=* | amenity=*) & area!=no [0x13 resolution 24] tourism=* & area!=no & waterway!=* [0x13 resolution 24] # man_made can be used on areas or lines man_made=* & area!=no & (man_made!=door & man_made!=embankment & man_made!=breakwater & man_made!=cable_line & man_made!=cutline & man_made!=cutting & man_made!=levee & man_made!=trench) [0x13 resolution 24] man_made=* & area=yes [0x13 resolution 24] ---------------------------------------------------------------------- ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ tourism=camp_site [0x19 resolution 21] tourism=picnic_site [0x19 resolution 21] tourism=hotel [0x13 resolution 24] tourism=guest_house [0x13 resolution 24] tourism=motel [0x13 resolution 24] tourism=museum [0x13 resolution 24] tourism=zoo [0x17 resolution 21] building=* [0x13 resolution 24] man_made=chimney [0x13 resolution 24] man_made=silo [0x13 resolution 24] man_made=storage_tank [0x13 resolution 24] man_made=wastewater_plant [0x0c resolution 21] man_made=works [0x0c resolution 21] ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Chris
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