[mkgmap-dev] building catch all
From Minko ligfietser at online.nl on Sat Jul 19 10:59:38 BST 2014
Thanks Steve, > > These should be added to the polygon style file: > > > > man_made=* & area!=no > > & (man_made!=door & man_made!=embankment & man_made!=breakwater > > & man_made!=cable_line & man_made!=cutline & man_made!=cutting > > & man_made!=levee & man_made!=trench > > & man_made!=groyne & man_made!=reinforced_slope) > > [0x13 resolution 24] > > There is already a section that looks like this, should it be > replaced with the above? > > man_made=* & area!=no > & (man_made!=door & man_made!=embankment & man_made!=breakwater > & man_made!=cable_line & man_made!=cutline & man_made!=cutting > & man_made!=levee & man_made!=trench) > [0x13 resolution 24] > man_made=* & area=yes > [0x13 resolution 24] Yes, that was my intention. I'd like to add man_made!=groyne & man_made!=reinforced_slope because those aren't buildings
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