[mkgmap-dev] Rendering Tunnels
From Enrico Liboni eliboni at gmail.com on Mon Oct 20 21:49:06 BST 2014
I'm having troubles on rendering tunnels properly on secondary ways. I have my typ file with a dark line (0x11), in the line's style file I set: highway=secondary & ( network=e-road | int_ref=* ) [0x04 resolution 18-19 continue] highway=secondary [0x04 road_class=2 road_speed=3 resolution 20 *continue*] highway=secondary *& tunnel=yes* [*0x11* road_class=2 road_speed=3 resolution 21] however I can't see those tunnels... what's is wrong in the logic? I though i fully understand the meaning of "continue". On the other side on primary roads, where I have 0x10202 and 0x03 defined in the typ file I can see tunnels properly: highway=primary & ( network=e-road | int_ref=* ) [0x10202 resolution 15-17 continue] highway=primary [0x10202 road_class=3 road_speed=4 resolution 18-21 continue] highway=primary & tunnel=yes [0x11 road_class=3 road_speed=4 resolution 22] highway=primary [0x03 roadclass=3 road_speed=4 resolution 22] Any hint is appreciated, thanks Enrico -------------- next part -------------- An HTML attachment was scrubbed... URL: <http://www.mkgmap.org.uk/pipermail/mkgmap-dev/attachments/20141020/7b4ceaf7/attachment.html>
- Previous message: [mkgmap-dev] Problematic routing on road_class=3 ferry routes for hikers
- Next message: [mkgmap-dev] Rendering Tunnels
- Messages sorted by: [ date ] [ thread ] [ subject ] [ author ]
More information about the mkgmap-dev mailing list