[mkgmap-dev] Rendering Tunnels
From Enrico Liboni eliboni at gmail.com on Tue Oct 21 22:33:31 BST 2014
Dzięki Andrzej! By removing "road_class=2 road_speed=3" from the 2nd line, routing works and tunnels are visible - here is how it looks line: highway=secondary & ( network=e-road | int_ref=* ) [0x04 resolution 18-19 continue] highway=secondary [0x04 resolution 20-21 continue] highway=secondary & tunnel=yes [0x11 road_class=2 road_speed=3 resolution 22] highway=secondary [0x04 road_class=2 road_speed=3 resolution 22] All looks fine now, and routable! Enrico On Tue, Oct 21, 2014 at 3:30 PM, Andrzej Popowski <popej at poczta.onet.pl> wrote: > Hi Enrico, > > > I believe this was my intention: up to res 21 I'd like the line to > > appear as 0x04, from resolution 22 it should appear as 0x11 if a > > tunnel, otherwise 0x04 - no further processing is needed. Could you > > pls let me know why the reasoning is not correct? > > This is correct. I have assumed that you'd like to get 2 lines for > tunnels: standard road and additional marking for tunnel. > > As I understand, routing parameters are only valid for layer 24 (or the > last layer in a map). I would remove road_class and road_speed from line: > highway=secondary [0x04 road_class=2 road_speed=3 resolution 20-21 > continue] > > Maybe this is the reason for routing errors? > > > -- > Best regards, > Andrzej > _______________________________________________ > mkgmap-dev mailing list > mkgmap-dev at lists.mkgmap.org.uk > http://www.mkgmap.org.uk/mailman/listinfo/mkgmap-dev > -------------- next part -------------- An HTML attachment was scrubbed... URL: <http://www.mkgmap.org.uk/pipermail/mkgmap-dev/attachments/20141021/80dea03e/attachment.html>
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