[mkgmap-dev] small issue with Way.getCofG()
From WanMil wmgcnfg at web.de on Sun Jan 4 21:08:51 GMT 2015
Hi Gerd, yep, good catch. Seems to be a good solution for mkgmap! WanMil > Hi WanMil, > > I think the problem is similar to finding the "largest circle in a concave > polygon", > and we are not interested in the exact solution, any point close enough to > the center is > good. See e.g. > http://arxiv.org/ftp/arxiv/papers/1212/1212.3193.pdf > which contains an iterative algo. > > Gerd > > > WanMil wrote >> Hi Gerd, >> >> a good algorithm to find a point for the --add-pois-to-areas option >> would be to use the straight skeleton algorithm >> (http://www.mkgmap.org.uk/pipermail/mkgmap-dev/2011q3/012394.html). This >> might be used to find a point with maximum distance to the border of a >> polygon. Anyhow it seems to be a complex algorithm so maybe not the >> ideal solution for mkgmap. >> >> WanMil >> >>> Hi Steve, >>> >>> Steve Ratcliffe wrote >>>> On 03/01/15 08:15, Gerd Petermann wrote: >>>>> @Steve: >>>>> The routine was initially created for the --check-roundabouts option. >>>>> >>>>> Later it was also used for --add-pois-to-areas and the --housenumbers >>>>> option. >>>>> I got the impression that it might be better to calculate the center >>>>> of the way bbox for those two, I am not so sure about the roundabout >>>>> code. >>>>> What do you think? >>>> >>>> Seems like the current method would tend to place the point near the >>>> most complex part of the boundary. This may not be bad, I would have >>>> to see lots of real examples to be sure. >>> >>> Yes, correct. I compared these three algos: >>> 1) the existing >>> 2) my patched one >>> 3) center of bbox >>> For complex shapes (many points), 1) and 2) produce almost equal >>> results, and in fact the point was more often within the shape. >>> For simple polygons like small parks, buildings, etc. 1) is worst, >>> 2) is better and 3) is best. >>> >>> My conclusion: the patch is a simple and good improvement, >>> for housenumber location calculation maybe it would be better to use >>> algo 3). >>> >>> >>> Steve Ratcliffe wrote >>>> Anyway there are no easy (or even any difficult!) methods that work in >>>> all cases, so I would just keep it as it is and perhaps should the >>>> calculated point be outside the box, move it to the closest point >>>> inside. >>> >>> I already looked at the link provided by Andrzej. >>> If I got that right, we have two different problems regarding >>> the generated POI: >>> We calculate it once for the whole polygon, before clipping >>> it to the bbox of the tile, and it might be outside of the polygon >>> as well as outside of the bbox. >>> >>> This brought me back to the non-rectangular tile problem and I stop >>> searching for a solution for the POI problem. >>> >>> Reg. non-rectangular tiles: I fear we can't use any of the existing >>> algos in mkgmap to implement this, I'll report details in a different >>> post. >>> >>> Gerd >>> >>> >>> >>> >>> -- >>> View this message in context: >>> http://gis.19327.n5.nabble.com/small-issue-with-Way-getCofG-tp5828821p5828952.html >>> Sent from the Mkgmap Development mailing list archive at Nabble.com. >>> _______________________________________________ >>> mkgmap-dev mailing list >>> > >> mkgmap-dev at .org > >>> http://www.mkgmap.org.uk/mailman/listinfo/mkgmap-dev >>> >> >> _______________________________________________ >> mkgmap-dev mailing list > >> mkgmap-dev at .org > >> http://www.mkgmap.org.uk/mailman/listinfo/mkgmap-dev > > > > > > -- > View this message in context: http://gis.19327.n5.nabble.com/small-issue-with-Way-getCofG-tp5828821p5828986.html > Sent from the Mkgmap Development mailing list archive at Nabble.com. > _______________________________________________ > mkgmap-dev mailing list > mkgmap-dev at lists.mkgmap.org.uk > http://www.mkgmap.org.uk/mailman/listinfo/mkgmap-dev >
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