[mkgmap-dev] How to show land and see
From Walter Schlögl Walter.Schloegl-Resch at aon.at on Wed Jan 7 01:32:37 GMT 2015
I tried now switching the levels, sea with prio 1 and land with prio 2, but still the sea is not shown. From: Walter Schlögl Sent: Tuesday, January 06, 2015 10:50 PM To: Development list for mkgmap Subject: [mkgmap-dev] How to show land and see In the past I did not use a background polygon on my Oregon. But since the default green color was not the best, I defined a background with a light beige color. Since this change the blue color for the see is gone. (Lakes are still shown) I’m sure there is a solution to show the see togethere with a background, but all articles I found wer not helpful. The land polygon is defined as 0x4b and it is the only polygon with draw-prio = 1. The sea polygon is defined as 0x32 and it has draw-prio = 2. The last commands in polygons file are natural=sea [0x32 resolution 14] natural=land [0x4b resolution 14] Splitter Option --keep-complete=true mkgmap Option precomp-sea=sea_20141027.zip generate-sea=multipolygon Is there anything else I could check? Walter -------------------------------------------------------------------------------- _______________________________________________ mkgmap-dev mailing list mkgmap-dev at lists.mkgmap.org.uk http://www.mkgmap.org.uk/mailman/listinfo/mkgmap-dev -------------- next part -------------- An HTML attachment was scrubbed... URL: <http://www.mkgmap.org.uk/pipermail/mkgmap-dev/attachments/20150107/c4ebfdff/attachment.html>
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