[mkgmap-dev] random housenumbers
From Gerd Petermann gpetermann_muenchen at hotmail.com on Fri Jan 9 13:42:20 GMT 2015
Hi Steve, > > 1) Why do we need the new class NumberCoord? > > There is always more than one way to do anything... so no you > don't need it. I suggested it because it requires no memory > and it expresses the relationship that a CoordNode is > a NumberNode. OK, my reason for prefering the bit flag is that it allows to change a normal coord to a "NumberCoord" without allocating a new object. I think that makes life easier. > > > 2) Is a CoordNode always also a number node? Or is it possible > > Yes a CoordNode is a number node. > > > to combine the numbers for multiple arcs? I guess that would allow > > to save some bytes. > > You can skip number nodes if there are no known numbers on that > part of the road. But otherwise it is from number node to number node. > Arc is a NOD concept, house numbers are purely a NET concept. I know > that we don't support a NET only build but if we did it could have > house numbers without any routing at all. OK, I may try to code the support for NET without NOD later. Gerd -------------- next part -------------- An HTML attachment was scrubbed... URL: <http://www.mkgmap.org.uk/pipermail/mkgmap-dev/attachments/20150109/e81aa71a/attachment.html>
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