[mkgmap-dev] mkgmap:drawLevel and --order-by-decreasing-area
From Ticker Berkin rwb-mkgmap at jagit.co.uk on Thu Nov 17 15:55:28 GMT 2016
Can you drop some sample input that shows this behaviour along with your command-line/options and style somewhere, and I'll try and work out what is happening. Ticker On Thu, 2016-11-17 at 15:04 +0100, rheinskipper1000 at gmx.de wrote: > After some more testing I can confirm that even three different draw > levels also work as expected. This example shows fairway on top of > intertidal zone which is on top of sea polygon: > https://drive.google.com/file/d/0Bz9KchYfWW3reHRrSGR6c0Jmc0U/view?usp > =sharing > > But I got some errors regarding ShapeMergeFilter which I think were > introduced with the new option: > https://drive.google.com/file/d/0Bz9KchYfWW3rbUhkMVF2R3p4REU/view?usp > =sharing > > > > Von: rheinskipper1000 at gmx.de > Gesendet: Mittwoch, 16. November 2016 22:08 > An: mkgmap-dev at lists.mkgmap.org.uk > Betreff: Re: [mkgmap-dev] mkgmap:drawLevel and --order-by-decreasing > -area > > Meanwhile I repaired the “Bad Godesberg” fairway polygon (in osm > data) and now can confirm that draw order works perfectly for fairway > on river polygons. > > After that I tested intertidal zones on top of sea polygons. > Everything works perfect. It is amazing: > https://mega.nz/#!oJ1WmLKT!AbxYucPbfP79F1Rv_5B5btUK3KkkWktBnqtyfTZIBV > 8 > > I tried to achieve this for about 5 years, but had no chance. And now > it works. Many thanks to Ticker for making this possible. > > And sorry for mixing up threads. It´s because I´m so excited about > the new feature! > > > > Von: rheinskipper1000 at gmx.de > Gesendet: Mittwoch, 16. November 2016 18:45 > An: mkgmap-dev at lists.mkgmap.org.uk > Betreff: Re: [mkgmap-dev] mkgmap:drawLevel and --order-by-decreasing > -area > > My first test look really promising. All the draw order problems for > fairway on river Rhine in the Mainz/Wiesbaden area are gone. It looks > very beautiful now: > > https://mega.nz/#!dFE1QIKK!BfIobp0WApKJtGdthwWvDt8IzNluZSwOaixW7PnmvJ > k > > > However I still found one spot where the fairway is still not > visible: > > https://mega.nz/#!IM1FjK6R!Q0pDo43Qu8alan4Qrk4QCGsQtTyoQg7eWQx5cLs_EU > 8 > > But this should not be a mkgmap issue because same problem also > exists in openseamap online map. I will investigate further and keep > you informed. > > Thank you so much for this great improvement. It is a huge step for > the openseamap project because it is pre-condition for rendering > crowdsourced water depth as different shades of blue. There are 7 > different predefined extended types for water depth which all have > same built in draw order. Now chances are good that they can be > controlled. > > > > And sorry for mixing LEVEL and RESOLUTION. I used LEVEL but my style > is based on default style which uses RESOLUTION. > > > Ups, thread was still wrong. > > > Von: Ticker Berkin > Gesendet: Mittwoch, 16. November 2016 17:05 > An: mkgmap-dev at lists.mkgmap.org.uk > Betreff: Re: [mkgmap-dev] Spurious points & Basecamp blank tiles > > Hi > > Not quite, you should have something like: > > seamark:type=fairway {name 'fairway'; set mkgmap:drawLevel=60 } > [0x10306 level 2] > waterway=riverbank { set mkgmap:drawLevel=02 } [0x10302 resolution > 18] > > but you only need one of the mkgmap:drawLevel for the fairway to be > written after/overwrite the riverbank. Which you use depends on what > you want the behaviour to be with other polygons sharing the same > area. > > Also, slightly confusing to have level and resolution in the same > style. > > And the wrong thread. > > Regards > Ticker > _______________________________________________ > mkgmap-dev mailing list > mkgmap-dev at lists.mkgmap.org.uk > http://www.mkgmap.org.uk/mailman/listinfo/mkgmap-dev > > > > > _______________________________________________ > mkgmap-dev mailing list > mkgmap-dev at lists.mkgmap.org.uk > http://www.mkgmap.org.uk/mailman/listinfo/mkgmap-dev
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