[mkgmap-dev] road-speed
From Carlos Dávila cdavilam at orangecorreo.es on Sat Jan 28 21:54:25 GMT 2017
El 28/01/17 a las 15:41, Michael Poesdorf escribió: > > Dear all, > > maybe you could help me, as I did not find hints on the internet. > > I wonder if it is possible to have different road_speeds for different > vehicles in one map. > > Background: > > Currently I have one map for car use on my device and a second one for > vacation when travelling with the caravan. The second map has lower > road_speeds as I’m not that fast with the trailer. > > To save tiles and memory, the second map is quite reduced (less > points, also less minor streets, tracks, etc). > > For compiling and memory reason I would like to merge the speed aspect > into one map. > > Would it be possible to have something like > > highway=* & type.equals("motorcycle") { add mkgmap:road-speed = '-2' } > > An additional aspect to consider would be that this command would be > needed multiple times, as from my experience it is not possible to do > „-2“ in general. Also there would be an issue with minor roads, that > have a low road_speed, as it might get negative. > > Any hint is greatly appreciated. If it is not doable at all, tell also > ,please. > > Thanks, Michael > > I don't have an answer for your main question (and I would really like to, as I also build maps for two kind of vehicles in successive runs of mkgmap). Regarding your concern about negative values, you can use mkgmap:road-speed-min to set a minimum value mkgmap:road_speed can reach.
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