[mkgmap-dev] Terraced/pixellated coastline with --precomp-sea
From NopMap ekkehart at gmx.de on Sun Feb 19 19:51:51 GMT 2017
Hi Gerd, Gerd Petermann wrote > The default style contains this line: > natural=sea { add mkgmap:skipSizeFilter=true; set mkgmap:drawLevel=2 } > [0x32 resolution 10] > > which in fact tells mkgmap to skip the size filter for the polygons > generated by precomp-sea. Thank you, that was the missing key information. My custom style does not contain any such line. After adding a similar rule to my style, I was able to get proper sea areas. But I was forced to use the 0x32 area like in your example. It was unused in my style and I never had a rule for it. First I tried 0x3C which I used for all large water bodies - including the generated sea polys - in the past, but then the sea polygons were disappearing again. It seems that multiple rules leading to the same Garmin object are somehow connected and the skipSizeFilter is somehow cancelled. I still do not understand why --generate-sea has worked without any rule like the one you posted and without using 0x32 for years, as long as the sea polys were generated from OSM data. Shouldn't the sea generator's output be the same, regarless of the source of input? -- View this message in context: http://gis.19327.n8.nabble.com/Terraced-pixellated-coastline-with-precomp-sea-tp5891553p5891633.html Sent from the Mkgmap Development mailing list archive at Nabble.com.
- Previous message: [mkgmap-dev] Terraced/pixellated coastline with --precomp-sea
- Next message: [mkgmap-dev] Terraced/pixellated coastline with --precomp-sea
- Messages sorted by: [ date ] [ thread ] [ subject ] [ author ]
More information about the mkgmap-dev mailing list