[mkgmap-dev] if-then-else in style and style options
From Gerd Petermann GPetermann_muenchen at hotmail.com on Sat Mar 18 07:37:13 GMT 2017
Hi Andrzej, your approach looks better but requires a lot more changes in sources which I only understand partly and which seem to be overly complex, probably because new features were added over the years. Some examples: I don't yet understand why we have classes ExpressionRule and ActionRule. I don't understand why RuleSet implements Rule. In my eyes a collections of rules is different to a single rule. I don't like the way how the <finalize> rules are implemented now. I don't understand why StyleTester implements its own RuleFileReader (which currently doesn't understand if-then-else) So, in short: I'd rather keep the current implementation and maybe start a new branch to rewrite the code in package osmstyle. BTW: A different approach would be to extent the format of the overlays file so that one can specify resolutions for the different overlaying lines, but I never liked the idea of the overlays file in the first place. Gerd ________________________________________ Von: mkgmap-dev <mkgmap-dev-bounces at lists.mkgmap.org.uk> im Auftrag von Gerd Petermann <GPetermann_muenchen at hotmail.com> Gesendet: Freitag, 17. März 2017 15:51:14 An: Development list for mkgmap Betreff: Re: [mkgmap-dev] if-then-else in style and style options Hi Andrzej, okay, you are right, that sounds better than my approach. I'll try to code it that way. Gerd ________________________________________ Von: mkgmap-dev <mkgmap-dev-bounces at lists.mkgmap.org.uk> im Auftrag von Andrzej Popowski <popej at poczta.onet.pl> Gesendet: Freitag, 17. März 2017 14:02:55 An: mkgmap-dev at lists.mkgmap.org.uk Betreff: Re: [mkgmap-dev] if-then-else in style and style options Hi Gerd, you seem to evaluate scenarios, that I didn't think of. You probably want to unwind a rule with double types into 2 rules with single type. My idea was different, based on my guess, how mkgmap works. I have looked at code now, and I can explain more precisely. First there is class ActionRule, which contains a trio: private Op expression; private final List<Action> actions; private final GType type; Here I would suggest to add 4-th element: private final GType type2; And then support it in all methods, like add creator with 2 types: public ActionRule(Op expression, List<Action> actions, GType type, GType type2) Or support for 2 types in resolveType: if (type != null && finalizeRule != null) { .... if (type2 != null) { ... } } And similarly in RuleFileReader: GType type = null; GType type2 = null; if (scanner.checkToken("[")) { type = typeReader.readType(...); if (scanner.checkToken("[") { type2 = typeReader.readType(...); } } else ... saveRule(scanner, expr, actionList, type, type2); I hope my theoretical implementation answers your questions. When 2 type elements are present, there is no need to evaluate "continue" or "continue with_actions" in first element, it is hardcoded as "continue with_actions". And "continue" in last element will result in further processing of OSM object. There is no limitation for content of action part, rule with 2 types behaves exactly like a rule with single type. I'm sure that my understanding of your code is incomplete but I hope the general idea is feasible. I think type element could be even a list, like actions. -- Best regards, Andrzej _______________________________________________ mkgmap-dev mailing list mkgmap-dev at lists.mkgmap.org.uk http://www.mkgmap.org.uk/mailman/listinfo/mkgmap-dev _______________________________________________ mkgmap-dev mailing list mkgmap-dev at lists.mkgmap.org.uk http://www.mkgmap.org.uk/mailman/listinfo/mkgmap-dev
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