[mkgmap-dev] Performance with zipped hgt files
From Frank Stinner frank.stinner at leipzig.de on Mon Jan 8 14:30:08 GMT 2018
Hi Gerd, at last you need the data uncompressed in a buffer, right? That's why i see no difference between using compressed or uncompressed hgt files. Compressed files need a little bit more time for uncompressing, but after that the data need the same size in memory. That's why i see no vantage for mkgmap if the data are stored in an other form. It can only save disc space, no heap space. What speaks against a limitation for the extent of a maptile? This limited the count of hgt's for one maptile too. You have the option --max-areas for splitter. We need only an additional option like --maxextent or whatever. Perhaps we have then maptiles without points, lines or areas (on oceans, deserts or so), but why not? Frank -------------- next part -------------- An HTML attachment was scrubbed... URL: <http://www.mkgmap.org.uk/pipermail/mkgmap-dev/attachments/20180108/fc6d9fdd/attachment.html>
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