[mkgmap-dev] HGT - getElevation()
From Frank Stinner Frank.Stinner at kabelmail.de on Tue Jan 9 19:35:13 GMT 2018
Hi Andrzej and Gerd, for your examples 1 0 0 7 0 1 7 0 is 2 for the middlepoint mathematical correct: (h1 + h2 + h3 + h4) / 4. My interpolation is the that: We live in a world with "triangular" surface (like in a computergame). We looking for a point p for the "surrounding" 4 points from the hgt. They form a rectangle (or square). The 4 point form 2 triangles (for me): hlt hrt (height right top) +---+ | /| | / | |/ | +---+ hlb hrb We looking in which triangle our point p is. A triangle define a plane and we can use a "3-Punkt-Gleichung" (don't know the english word). For the left triangle: use hlt as coordinate origin hrt -= hlt; hlb -= hlt; qy -= 1; and calculate hlt + qx * hrt - qy * hlb For the right triangle: use hrb as coordinate origin hrt -= hrb; hlb -= hrb; qx -= 1; and calculate hrb - qx * hlb + qy * hrt This principle can be a little extend: hlt hrt +---+ |\ /| | x | |/ \| +---+ hlb hrb It's easy to calculate the middlepoint and then we have 4 triangles. Then we have to decide, which triangle we need. Just we have 4 triangles. (So we have our "triangular" surface.) And so on ... Frank --- Diese E-Mail wurde von Avast Antivirus-Software auf Viren geprüft. https://www.avast.com/antivirus
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