[mkgmap-dev] The 0x4b background polygon in the overview map
From Gerd Petermann GPetermann_muenchen at hotmail.com on Fri Jan 12 11:19:44 GMT 2018
Hi all, up to now mkgmap always creates a rectangular 0x4b polygon for the overview map. I wonder if I should change that so that the 0x4b polygons of the sub tiles are used. This seems to be the better way if we start using non-rectangular 0x4b polygons? Gerd
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