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[mkgmap-dev] what do the 0x4a polygon in the mean?

From Andrzej Popowski popej at poczta.onet.pl on Fri Jan 12 19:36:03 GMT 2018

Hi Gerd,

have you remembered to press Ctr-G twice? ;)

I'm sure that you can get expected result. Detailed tile should have its 
background 4B clipped and the same shape should be used for 4A and 4B of 
overview map. I'm attaching a screenshot from a map created with 
cGPSmapper and with DEM supplied by BuildDEMFile. See, that background 
of detailed tile is the limit of DEM shading and also shown as a 
selection for map transfer.

-- 
Best regards,
Andrzej
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