[mkgmap-dev] what do the 0x4a polygon in the mean?
From Andrzej Popowski popej at poczta.onet.pl on Fri Jan 12 19:36:03 GMT 2018
Hi Gerd, have you remembered to press Ctr-G twice? ;) I'm sure that you can get expected result. Detailed tile should have its background 4B clipped and the same shape should be used for 4A and 4B of overview map. I'm attaching a screenshot from a map created with cGPSmapper and with DEM supplied by BuildDEMFile. See, that background of detailed tile is the limit of DEM shading and also shown as a selection for map transfer. -- Best regards, Andrzej -------------- next part -------------- A non-text attachment was scrubbed... Name: cgpsmapper.png Type: image/png Size: 475317 bytes Desc: not available URL: <http://www.mkgmap.org.uk/pipermail/mkgmap-dev/attachments/20180112/0e479127/attachment-0001.png>
- Previous message: [mkgmap-dev] what do the 0x4a polygon in the mean?
- Next message: [mkgmap-dev] what do the 0x4a polygon in the mean?
- Messages sorted by: [ date ] [ thread ] [ subject ] [ author ]
More information about the mkgmap-dev mailing list