[mkgmap-dev] what do the 0x4a polygon in the mean?
From Andrzej Popowski popej at poczta.onet.pl on Sat Jan 13 16:24:35 GMT 2018
Hi Gerd, > 1) don't add DEM to overview map (a work around) Maybe it would work, but I remember getting problems with overview without DEM (I forgot what it was, maybe even not because of DEM?). I think it would be better to add what I call "empty DEM" instead. The empty DEM layer contains 4 bytes of data: 0 0 0 2 Header of a layer is the same, tiles are 64*64, but there is no tiles, only extra rows and columns. Word defining structure (recordDesc) is 0x10 00. Number of rows and columns is small, like for example 4, and distance between points is big. You can see this in Adria Topo. There is update here, which can be installed on PC (including Mapsource): http://www.garminbh.ba/Default.aspx?sifraStranica=354&kultura=en Link to map doesn't work because of redirections, but you can extract final address from link and download map. You can even browse map in Mapsource, if you provide unlock key: DEMO > 2) use a slightly smaller polygon This is other solution of Garmin, but they use bigger polygon in overview, increased by about 700m outside. So jaggies are far from map details. > 3) Find a flag or something else that tells the PC program that it should stop rendering the overview DEM at some level. I doubt it is possible. -- Best regards, Andrzej
- Previous message: [mkgmap-dev] what do the 0x4a polygon in the mean?
- Next message: [mkgmap-dev] what do the 0x4a polygon in the mean?
- Messages sorted by: [ date ] [ thread ] [ subject ] [ author ]
More information about the mkgmap-dev mailing list