[mkgmap-dev] HGT - getElevation()
From Andrzej Popowski popej at poczta.onet.pl on Tue Jan 16 15:36:22 GMT 2018
Hi Gerd, I have tried to align pbf bbox with HGT. I have ceated 2 maps, one with god alignment and second with left and top edge moved by 1/2 HGT pixel size. I have used HGT with resolution 3600, so the movement was about 15m. I think shading is the same on both maps. There is no obvious change, but I can't make BaseCamp to display maps at exactly the same position, so there is a small movement of all objects. See pictures: http://files.mkgmap.org.uk/download/396/hgt-aligned.png http://files.mkgmap.org.uk/download/397/hgt-nonaligned.png DEM layer is the same for both maps, position and size exactly the same. I have found, why shading on your map looks more detailed. You have created only single layer of DEM, while I use 4 layers. Shading with multiple layers looks softer. Another weird effect is that with single layer, shading gets softer, when you set "Map Detail" to higher in Mapsource. With multilayer is opposite, probably Mapsource switches between layers. -- Best regards, Andrzej
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