[mkgmap-dev] max-jobs patch
From Gerd Petermann gpetermann_muenchen at hotmail.com on Thu Feb 8 14:34:23 GMT 2018
Hi Henning, maybe you see those high heap values with DEM? How do measure it? I think the monitor function of VisualVM shows quite well if Garbage Collection is under stress or not. binary is here: http://files.mkgmap.org.uk/download/415/mkgmap.jar For those users who already used --max-jobs with or without a paramter before there should be no difference. Gerd ________________________________________ Von: mkgmap-dev <mkgmap-dev-bounces at lists.mkgmap.org.uk> im Auftrag von Henning Scholland <osm at hscholland.de> Gesendet: Donnerstag, 8. Februar 2018 09:56 An: Development list for mkgmap Betreff: Re: [mkgmap-dev] max-jobs patch Hi Gerd, Maybe my map is somehow special, but mkgmap definitely need more than 1gb heap per job. I will check on the weekend. Can you please post a patched mkgmap.jar? How about doing it the other way round and suggest the user to use max-job option if mkgmap think it is useful? Henning On 8 Feb 2018, at 16:38, Gerd Petermann <gpetermann_muenchen at hotmail.com<mailto:gpetermann_muenchen at hotmail.com>> wrote: Hi Manfred, thanks for testing. Just to make this clear: I always use --max-jobs, because I also always use -Xmx whenever I compile many tiles. In this case a large tile is one that results in a large *.img (one with many MB). Typically this depends on the --max-nodes option for splitter and the style and the mkgmap options (routable or not, without or without DEM etc). The max-jobs option allows to specify the number of parallel jobs, e.g. --max-jobs=5 would start 5 parallel jobs (threads). Whenever one input file is done, the next one is started until all are finished. The patch only changes the default from 1 to "number of cores". You can also use max-jobs=10 on a 2-core cpu, but this will slow down the run time. What I tried to point out is that a user who doesn't know about the --max--jobs option might as well not know about the meaning of the -Xmx JRE option. What happens if you start mkgmap on an 8-core machine with max-jobs=8 and without -Xmx option? I think it will crash, and with the 2nd version of the patch it will tell the user to look at the -Xmx option. So far so good. What happens on a 4 core machine with max-jobs=4 and no -Xmx option? What if the OS is 32 bit only? This would not allow much more than -Xmx1700m. What if the option is used but set to a rather low value, e.g. -Xmx=1000m? My current thinking is this: If --max-jobs is not specified mkgmap should check the number of cores and the available heap and assume that one thread needs ~500M. So, I would use something like num = Math.min(Runtime.getRuntime().maxMemory() / (512 * 1024 * 1024), Runtime.getRuntime().availableProcessors()) as default, maybe also for the case that one specifies --max-jobs . How does that sound? Gerd ________________________________ Von: mkgmap-dev <mkgmap-dev-bounces at lists.mkgmap.org.uk> im Auftrag von Manfred Haiduk <mhaiduk at t-online.de> Gesendet: Mittwoch, 7. Februar 2018 22:28 An: mkgmap-dev at lists.mkgmap.org.uk Betreff: Re: [mkgmap-dev] max-jobs patch I don't know, if Nordrhein-Westfalen is that kind of large tiles you meant. Splitter ended up with 43 files and i tried to make mapsource maps with and without --max-jobs option and mkgmap r4000. My computer does the job with 43 files about 12minutes faster than without this option. My laptop is a core i5 with 8Gb of memory. The command i use is like this line : java -Xmx7500m -XX:-UseGCOverheadLimit -ea -jar -Dlog.config=logging.properties<http://logging.properties> C:\PROGRA~2\KartenTools\mkgmap\mkgmap.jar --location-autofill=is_in,nearest --mapname=70060001 --family-id=7006 .\styles\mystyle.txt --series-name="STYLE TEST" --family-name="OpenStreetmap" --country-name=STYLETEST --country-abbr=STY --area-name=STY --overview-mapname="overview" --latin1 --style-file=.\styles --style=myland --max-jobs --keep-going --check-roundabouts --drive-on=detect,right --output-dir=.\out\MYSTYLE --index --bounds=mybounds --route --name-tag-list=name,place_name,loc_name --housenumbers --x-split-name-index --add-pois-to-areas --precomp-sea=.\input\sea.zip --tdbfile --draw-priority=10 --gmapsupp -c .\data\MYSTYLE\template.args --description=MYSTYLE --remove-ovm-work-files=true Hope this gave you some useful hints Am 07.02.2018 um 20:06 schrieb Gerd Petermann: Hi Mike, I did not yet try it. My understanding is that the Garbage Collection will try hard to avoid an out of heap exception. In other words: A user might see better throughput with fewer parallel jobs. What are your experiences? Did you try with large maps, say > 40 large tiles ? Gerd ________________________________ Von: mkgmap-dev <mkgmap-dev-bounces at lists.mkgmap.org.uk> im Auftrag von Mike Baggaley <mike at tvage.co.uk> Gesendet: Mittwoch, 7. Februar 2018 01:58 An: 'Development list for mkgmap' Betreff: Re: [mkgmap-dev] max-jobs patch Hi Gerd, please find attached v2 of the max-jobs patch. This version additionally catches out of heap memory exceptions and displays a message suggesting either the use of the Java -Xmx option to increase the available heap memory or the mkgmap --max-jobs option with a smaller value to reduce the memory requirement (the latter is suggested only if using more than one thread). How does that seem? Regards, Mike -----Original Message----- From: Gerd Petermann [mailto:gpetermann_muenchen at hotmail.com] Sent: 05 February 2018 07:28 To: Mike Baggaley <mike at tvage.co.uk>; 'Development list for mkgmap' <mkgmap-dev at lists.mkgmap.org.uk> Subject: Re: [mkgmap-dev] max-jobs patch Hi Mike, thought about this again. Maybe this change is too simple. With multiple jobs one also needs more heap (-Xmx JRE option). If you create rather large tiles with splitter (max-nodes=1600000) you need 0.5 - 1 GB for each job. Not sure what happens when a user creates a map with 10 tiles on an 8-core machine without any -Xmx option. I fear this will result in OutOfMemory exception, so better check the available heap as well. Gerd ________________________________ Von: mkgmap-dev <mkgmap-dev-bounces at lists.mkgmap.org.uk> im Auftrag von Mike Baggaley <mike at tvage.co.uk> Gesendet: Sonntag, 4. Februar 2018 15:14 An: 'Development list for mkgmap' Betreff: [mkgmap-dev] max-jobs patch Hi Gerd, Please find attached a patch that amends the default behaviour if the --max-jobs option is not specified, to using a value equal to the number of CPU cores, as suggested in a previous post. The documentation is also amended to reflect the change. This halves the execution time of mkgmap for building a map of Staffordshire on my 8-core PC when --max-jobs is not specified (I didn't know about this option previously and was unaware the performance could have been improved). Cheers, Mike ________________________________ mkgmap-dev mailing list mkgmap-dev at lists.mkgmap.org.uk http://www.mkgmap.org.uk/mailman/listinfo/mkgmap-dev -- Mit freundlichen Grüßen ##################################################### Manfred Haiduk, Zum Fischbach 9, 52393 Hürtgenwald e-mail mhaiduk at t-online.de ##################################################### ________________________________ mkgmap-dev mailing list mkgmap-dev at lists.mkgmap.org.uk http://www.mkgmap.org.uk/mailman/listinfo/mkgmap-dev ________________________________ mkgmap-dev mailing list mkgmap-dev at lists.mkgmap.org.uk http://www.mkgmap.org.uk/mailman/listinfo/mkgmap-dev
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