[mkgmap-dev] WG: AW: max-jobs patch
From Gerd Petermann GPetermann_muenchen at hotmail.com on Sat Feb 10 09:17:09 GMT 2018
Sorry, answered to Henning instead of the list, see below... Gerd ________________________________________ Von: Gerd Petermann <gpetermann_muenchen at hotmail.com> Gesendet: Samstag, 10. Februar 2018 09:52 An: Henning Scholland Betreff: AW: AW: [mkgmap-dev] max-jobs patch Hi Henning, splitter uses multiple threads by default, but up to now only during the last phase that writes the tiles it can use more than 2. Not a big problem, most of the work is I/O bound. The workload in splitter is completely different to mkgmap. Peak memory depends on the --keep-complete option and the max-areas option, not so much on the number of parallel threads. In some cases I see slightly better throughput when I use --max-threads=6 on my 4 core machine, but only a few percent. The last time when I measured it I was quite happy with the defaults. Gerd ________________________________________ Von: Henning Scholland <osm at hscholland.de> Gesendet: Samstag, 10. Februar 2018 08:46 An: Gerd Petermann; Development list for mkgmap Betreff: Re: AW: [mkgmap-dev] max-jobs patch Hi Gerd, maybe splitter can be modified similar. Henning
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