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[mkgmap-dev] --route and --transparent

From Gerd Petermann gpetermann_muenchen at hotmail.com on Fri Feb 16 11:41:15 GMT 2018

Hi Nick,

reg. crashes:
no idea. I did not notice them because they did not appear when I tried it.
I can reproduce them now. What a mess :-(
I'll see if I can find a working combination later...

Gerd

________________________________________
Von: mkgmap-dev <mkgmap-dev-bounces at lists.mkgmap.org.uk> im Auftrag von osm at pinns <osm at pinns.co.uk>
Gesendet: Freitag, 16. Februar 2018 11:51:40
An: mkgmap-dev at lists.mkgmap.org.uk
Betreff: Re: [mkgmap-dev] --route and --transparent

Hi Gerd

Any polygon can have transparency in a TYP file but I'm not so sure what
the effect would be of 0x4a a) having transparency and b) transparency
and a draworder of 0

btw Mapsource profiles crash with transparency=S ; is that because any
transparency causes this to happen?

Nick


On 16/02/2018 10:32, Gerd Petermann wrote:
> Hi Mike,
>
> more meaningful might be
> transparent=no|full|semi ?
>
> no: don't set transparent flag in TRE, add 0x4b background polygon
> full: set transparent flag and don't add 0x4b background polygon
> semi: set transparent flag and add 0x4b background polygon
>
> My understanding is that S or semi is only useful in combination with a typ file that
> sets 0x4b to transparent. Not sure if that is possible, I am not familiar with the typ file editors.
>
> Gerd
>
> ________________________________________
> Von: mkgmap-dev <mkgmap-dev-bounces at lists.mkgmap.org.uk> im Auftrag von Mike Baggaley <mike at tvage.co.uk>
> Gesendet: Freitag, 16. Februar 2018 11:07:48
> An: 'Development list for mkgmap'
> Betreff: Re: [mkgmap-dev] --route and --transparent
>
> Hi Gerd, I suggest the interface would be better being slightly more
> meaningful than transparent=N|Y|S.
>
> I'm also not clear what the use of a transparent map with a non-transparent
> background is - surely if it has a non-transparent background you can't see
> through it anyway. Obviously I'm missing something! (I don't currently use
> transparency.)
>
> Regards,
> Mike
>
> -----Original Message-----
> From: Gerd Petermann [mailto:gpetermann_muenchen at hotmail.com]
> Sent: 16 February 2018 09:34
> To: Development list for mkgmap <mkgmap-dev at lists.mkgmap.org.uk>
> Subject: Re: [mkgmap-dev] --route and --transparent
>
> Hi all,
>
> attached is a patch that implements the --transparent option like this:
> - If not given, transparent flag is not set and 0x4b background is added
> - if given with no parameter, parameter Y is added
> - if given with parameter Y, transparent flag is set and 0x4b background is
> NOT added
> - if given with parameter S, transparent flag is set and 0x4b background is
> added
>
> So, with this patch --transparent and --transparent=Y are equal.
> Maybe it would be better to change that so that --transparent means
> --transparent=S ?
>
> A binary is here:
> http://files.mkgmap.org.uk/download/422/mkgmap.jar
>
> Gerd
>
> ________________________________________
> Von: mkgmap-dev <mkgmap-dev-bounces at lists.mkgmap.org.uk> im Auftrag von
> osm at pinns <osm at pinns.co.uk>
> Gesendet: Freitag, 16. Februar 2018 08:31:56
> An: mkgmap-dev at lists.mkgmap.org.uk
> Betreff: Re: [mkgmap-dev] --route and --transparent
>
> Hi Gerd
>
> That sounds very promising  to add an additional transparency option ; I
> too have noticed the lack of 0x4b in various Garmin maps.
>
> Nick
>
>
> On 16/02/2018 06:52, Gerd Petermann wrote:
>> Hi all,
>>
>> GPSMapEdit descripes the transparent option for cgpsmapper like this:
>> N : Not a transparent map
>> Y : Transparent map without background object
>> S:  Transparent map with transparent background object
>>
>> in mkgmap the meaning of the --transparent option is like Y
>> When I change mkgmap so that it creates 0x4b background polygons even when
> the transparent flag is set
>> routing still works. This matches the "S". My understanding is that the
> typ file must define a transparent
>> 0x4b polygon.
>>
>> So, I think we should implement the transparent option as in cpgsmapper,
> or maybe simply change it from Y to S.
>> I've also noticed that the Garmin overview maps for Adria Topo and
> TopoGuide Hungary 2.12c don't
>> contain 0x4b polygons. In mkgmap we always add a 0x4b polygon to the
> overview map, even if the transparent
>> flag is set. No idea if this is important somewhere, it doesn't seem to
> have an influence on the routing,
>> but it seems to waste some bytes.
>>
>> Gerd
>>
>>
>>
>>
>> ________________________________________
>> Von: mkgmap-dev <mkgmap-dev-bounces at lists.mkgmap.org.uk> im Auftrag von
> Gerd Petermann <gpetermann_muenchen at hotmail.com>
>> Gesendet: Donnerstag, 15. Februar 2018 14:41:19
>> An: Development list for mkgmap
>> Betreff: Re: [mkgmap-dev] --route and --transparent
>>
>> Hi Steve,
>>
>> I cannot reproduce that. I changed the code in TREHEader so that the bit
> is no set:
>> //              if (props.containsKey("transparent"))
>> //                      poiDisplayFlags |= POI_FLAG_TRANSPARENT;
>>
>> Routing doesn't work in Mapsource or Basecamp.
>> I've double checked with TreDisplay that the flag is really not set in any
> map.
>> Gerd
>>
>> ________________________________________
>> Von: mkgmap-dev <mkgmap-dev-bounces at lists.mkgmap.org.uk> im Auftrag von
> Steve Ratcliffe <steve at parabola.me.uk>
>> Gesendet: Donnerstag, 15. Februar 2018 14:01:14
>> An: mkgmap-dev at lists.mkgmap.org.uk
>> Betreff: Re: [mkgmap-dev] --route and --transparent
>>
>> On 15/02/18 11:04, Gerd Petermann wrote:
>>> 1) it sets the flag in the TRE field at offset 0x3f
>>> 2) it disables the additional 0x4b background polygons
>>>
>>> Maybe only the combination of both actions causes trouble in the PC
> programs?
>> cgpsmapper had the option to do 2) without doing 1) which it calls a
>> semi-transparent map.
>>
>> I tried un-setting the flag on a transparent map and routing started
>> working again in mapsource. So it is just the flag that causes the
>> problem.  I don't know what the flag really does.
>>
>> I also noted from the documentation that cgpsmapper seems to add 32 to
>> the draw priority of a transparent map, which is something that we do
>> not do.
>>
>> Steve
>> _______________________________________________
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