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[mkgmap-dev] Beaches as a polygon

From osm@pinns osm at pinns.co.uk on Thu Sep 27 09:48:19 BST 2018

Hi Minko


Yes, 0x53 sounds good ; I have 53 down as 'flat , mud "



r

Nick


On 27/09/2018 09:05, lig fietser wrote:
> Hi Nick,
> Remarkable that this have not been noticed already!
> I would suggest polygon type 0x53, typ viewer shows this as is the non 
> NT version of 0x10C06 (if that matters). And please add natural=sand.
> Suggestion:
>
> natural=beach | natural=sand [0x53 resolution 20]
> ------------------------------------------------------------------------
> *Van:* mkgmap-dev <mkgmap-dev-bounces at lists.mkgmap.org.uk> namens 
> nwillink <osm at pinns.co.uk>
> *Verzonden:* woensdag 26 september 2018 23:04
> *Aan:* mkgmap-dev at lists.mkgmap.org.uk
> *Onderwerp:* [mkgmap-dev] Beaches as a polygon
> Hi
>
>
> I noticed that the default style only renders Beaches as a point not a
> polygon.
>
> Beaches as a polygon  may be unimportant to many but I feel that without
> them maps are very misleading and incomplete -
>
> see picture
>
> http://files.mkgmap.org.uk/download/437/beach.jpg
>
>  (left default style , right with beach)
>
> Garmin deems them important as they are included as an option in their 
> kmtf
> files for their City Navigator maps and nuvis etc.
>
> Given the fact that only a very limited number of polygons are used in a
> kmtf file, the beach inclusion seems quite significant.
>
> They use 0x10C06 in City Navigator.
>
> Just a suggestion
>
> r.
>
>
> Nick
>
>
>
> --
> Sent from: http://gis.19327.n8.nabble.com/Mkgmap-Development-f5324443.html
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