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[mkgmap-dev] Beaches as a polygon

From lig fietser ligfietser at hotmail.com on Fri Sep 28 08:26:48 BST 2018

What did you expect? Of course a typ file is needed to make that map look a little bit better.
Without a typ file the garmin default map is a disaster, sorry to say this. It's better to include a polygon that matters than leaving it out because the layout sucks. Otherwise we better not render forests etc as well.


________________________________
Van: mkgmap-dev <mkgmap-dev-bounces at lists.mkgmap.org.uk> namens Gerd Petermann <gpetermann_muenchen at hotmail.com>
Verzonden: donderdag 27 september 2018 23:24
Aan: osm at pinns; Development list for mkgmap
Onderwerp: Re: [mkgmap-dev] Beaches as a polygon

Hi,

I tried the rule
natural=beach | natural=sand [0x53 resolution 20]
without any typ file and I think the result looks worse compared to a map without those polygons,
at least in Basecamp and Mapsource.
I assume you tested with a typ file?

Gerd



________________________________________
Von: mkgmap-dev <mkgmap-dev-bounces at lists.mkgmap.org.uk> im Auftrag von Gerd Petermann <gpetermann_muenchen at hotmail.com>
Gesendet: Donnerstag, 27. September 2018 18:22
An: osm at pinns; Development list for mkgmap
Betreff: Re: [mkgmap-dev] Beaches as a polygon

Hi all,

thanks for the input. I'll try this change tomorrow and if I find no problems I'll commit it.

Gerd

________________________________________
Von: mkgmap-dev <mkgmap-dev-bounces at lists.mkgmap.org.uk> im Auftrag von osm at pinns <osm at pinns.co.uk>
Gesendet: Donnerstag, 27. September 2018 11:23
An: mkgmap-dev at lists.mkgmap.org.uk
Betreff: Re: [mkgmap-dev] Beaches as a polygon

Sorry , had the wrong style ; yes 53 does show up

On 27/09/2018 10:14, osm at pinns wrote:

Just noticed that both Basecamp and Mapsource don't seem to show 0x53 :(

On 27/09/2018 09:48, osm at pinns wrote:

Hi Minko


Yes, 0x53 sounds good ; I have 53 down as 'flat , mud "



r

Nick

On 27/09/2018 09:05, lig fietser wrote:
Hi Nick,
Remarkable that this have not been noticed already!
I would suggest polygon type 0x53, typ viewer shows this as is the non NT version of 0x10C06 (if that matters). And please add natural=sand.
Suggestion:

natural=beach | natural=sand [0x53 resolution 20]
________________________________
Van: mkgmap-dev <mkgmap-dev-bounces at lists.mkgmap.org.uk><mailto:mkgmap-dev-bounces at lists.mkgmap.org.uk> namens nwillink <osm at pinns.co.uk><mailto:osm at pinns.co.uk>
Verzonden: woensdag 26 september 2018 23:04
Aan: mkgmap-dev at lists.mkgmap.org.uk<mailto:mkgmap-dev at lists.mkgmap.org.uk>
Onderwerp: [mkgmap-dev] Beaches as a polygon

Hi


I noticed that the default style only renders Beaches as a point not a
polygon.

Beaches as a polygon  may be unimportant to many but I feel that without
them maps are very misleading and incomplete -

see picture

http://files.mkgmap.org.uk/download/437/beach.jpg

 (left default style , right with beach)

Garmin deems them important as they are included as an option in their kmtf
files for their City Navigator maps and nuvis etc.

Given the fact that only a very limited number of polygons are used in a
kmtf file, the beach inclusion seems quite significant.

They use 0x10C06 in City Navigator.

Just a suggestion

r.


Nick



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