[mkgmap-dev] typfile curiosity
From DD8KQ dd8kq at gmx.de on Sun Apr 14 13:37:15 BST 2019
Hi i just stumbled again about a curious effect of the built-in typ-compiler from mkgmap. Just figured out that hex-ids for points, which are built in the way Type = 0x108, SubType = 02 or equal are mixed up after the compile to 0x00102 ? I can avoid this by building the hex-id only in one line, i.e Type = 0x10802. Its not for all of the ids, may be only for points with ids > 0x100. Any idea ? -- ##################################################### Viele Grüße und 73 de Manfred Haiduk, DD8KQ e-mail mhaiduk at t-online.de dd8kq at gmx.de #####################################################
- Previous message: [mkgmap-dev] how to handle lines and corresponding polygones
- Next message: [mkgmap-dev] typfile curiosity
- Messages sorted by: [ date ] [ thread ] [ subject ] [ author ]
More information about the mkgmap-dev mailing list