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[mkgmap-dev] mapids beyond the limit

From Gerd Petermann gpetermann_muenchen at hotmail.com on Fri Nov 1 08:42:55 GMT 2019

Hi Nick,

okay, I'll have a look later. I am now working on problems with the address search in trunk version. I've noticed that some house numbers are not found in Mapsource,  reason are missing entries in NET3. So far I've learned that NET3 must contain all roads with numbers. There is also an issue with equally named roads in different cities, but I am not yet sure if I can fix those.

Gerd

________________________________________
Von: mkgmap-dev <mkgmap-dev-bounces at lists.mkgmap.org.uk> im Auftrag von nwillink <osm at pinns.co.uk>
Gesendet: Donnerstag, 31. Oktober 2019 19:38
An: mkgmap-dev at lists.mkgmap.org.uk
Betreff: [mkgmap-dev] mapids beyond the limit

Hi Gerd

For testing purposes I have created an arg file with mapids starting from

99999999  (8 digits)

and incrementing them to

100000009 (9 digits)

It created  all the tiles (imgs) - I don't think it gave me a warning about
most imgs having a nine digital mapid.

After I installed the map onto Basecamp , Basecamp reported an error and
refused to load.

I'm sure this has never been an issue with anyone using mkgmap, but it might
be useful to check the validity of mapids when tiles are created ?

Regards

Nick





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