[mkgmap-dev] coastlines
From Ticker Berkin rwb-mkgmap at jagit.co.uk on Fri Nov 29 13:02:08 GMT 2019
Hi With option --generate-sea=multipolygon,... the rule in polygons: > natural=sea {add mkgmap:skipSizeFilter=true; set mkgmap:drawLevel=2} [0x32 resolution 10] does the work for the sea and the rule in lines: > natural=coastline [0x15 resolution 12] draws the coastlines, both working from the standard map input containing coastline data. I never understood why anyone would use both options --precomp-sea=file and --generate-sea=... but I'm not sure about you adding the 0x32 polygon - see above Ticker On Fri, 2019-11-29 at 10:59 +0000, Gerd Petermann wrote: > Hi all, > > While improving the code of the SeaGenerator I've noticed that the > map produced with option --precomp-sea > has type 0x15 lines for the coastline while a map produced with > option --generate-sea=multipolygon,extend-sea-sectors,close-gaps=350 > (used by Ticker) has no such lines. > > I wonder if this is intended? > My test data is attached, it just contains three islands in the > ocean. > > I've also noticed that --precomp-sea in combination with generate > -sea=polygon doesn't add any 0x32 polygon in this situation. > I've fixed this already in my version. > > Gerd > _______________________________________________ > mkgmap-dev mailing list > mkgmap-dev at lists.mkgmap.org.uk > http://www.mkgmap.org.uk/mailman/listinfo/mkgmap-dev
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