[mkgmap-dev] New branch for default typ file
From Ticker Berkin rwb-mkgmap at jagit.co.uk on Fri Dec 6 10:35:27 GMT 2019
Hi Gerd Looking at mkgmap.txt, neither 0x32 or 0x3d have a _drawOrder and so the render priority is device specific but probably the same. So, if the same and unless --order-by-decreasing-area is specified, either could be shown on top in an apparently random way. 0x3d is given colour #F2EFE9 0x32 has: CustomColor=Day DaycustomColor:#4D80B3 Xpm="0 0 1 0" "1 c #AAD3DF" I'd avoid using transparent if possible (can only be done by creating an 'icon') but it could be changed to have the same colour as you suggest or just specifying _drawOrder. There will probably be many other cases like this where whatever is provided with mkgmap could be done differently. I don't expect any one typ-file to be definitive and for any experienced map generator to accept it fully, but rather having a set of examples, with some tailored to the default style. I doubt if anyone has created svn/branches/defaut-typ to be able to experiment and comment on these, but once some examples are commonly available, I'm sure they will be of use. An enhancement that I'd consider useful would be a way of selecting bits of typ-files from different sources. This could be by allowing a list on the command line or an 'include' command within the typ-file. Then having rules about how a duplicate object overwrites or combines with the definition so far. Ticker On Fri, 2019-12-06 at 08:17 +0000, Gerd Petermann wrote: > Hi Ticker, > > I've learned that polygon type 0x3d (natural=bay) in mapnik typ is > wrong. It renders as a gray area and may hide the sea below. > I am not sure what the correction is. If possible I would use > "transparent" without any colour, else the same as 0x32. > > Gerd > > ________________________________________ > Von: mkgmap-dev <mkgmap-dev-bounces at lists.mkgmap.org.uk> im Auftrag > von Ticker Berkin <rwb-mkgmap at jagit.co.uk> > Gesendet: Donnerstag, 5. Dezember 2019 11:20 > An: mkgmap development > Betreff: Re: [mkgmap-dev] New branch for default typ file > > Hi Gerd > > I think it would be good if the files from branches/default > -typ/resources/typ-files were put into trunk and, in build.xml, > after: > <include name="styles/noname/**"/> > <include > name="chars/ascii/row02.trans"/> > this is added: > <include name="typ-files/*.txt"/> > > Ticker > > _______________________________________________ > mkgmap-dev mailing list > mkgmap-dev at lists.mkgmap.org.uk > http://www.mkgmap.org.uk/mailman/listinfo/mkgmap-dev
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