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[mkgmap-dev] New branch for default typ file

From Ticker Berkin rwb-mkgmap at jagit.co.uk on Mon Dec 9 15:13:15 GMT 2019

Hi

My understanding was that mkgmap.txt rather than mapnik.txt was going
to be one of the typ-files examples

Ticker

On Mon, 2019-12-09 at 10:18 +0000, Joris Bo wrote:
> Hello,
> 
> Where can i find the mapnik.txt which has been referred to? It is not
> in the download zip is it?
> I did have a quick look on the files I once sended, but I don't yet
> see anything really wrong in there.
> 
> The natural=bay area has a 'land fill color' but also a draworder
> lower then all the other water areas
> So it should appear on the bottom anyway. In fact this would in a way
> represent the 'transparent' option
> 
> I think in mapnik, bays are only rendered as poi because the see and
> water area's duplicate those
> A bay is a part of the lake, coastline or sea.
> This was my conclusion after a lot of water and bay rendering in
> Norway fjords. 
> So maybe it's better to remove natural=bay 0x3d from the default
> polygon and only use a name in the POI file anyway.
> 
> Would be nice if I could get the mapnik.txt and an example area to
> have a better look.
> So far in my styles and typ I have never encountered such a 'bay'
> problem
> 
> Kind regards,
> Joris
> 
> 
> -----Oorspronkelijk bericht-----
> Van: mkgmap-dev <mkgmap-dev-bounces at lists.mkgmap.org.uk> Namens Gerd
> Petermann
> Verzonden: zondag 8 december 2019 10:50
> Aan: DD8KQ <dd8kq at gmx.de>; mkgmap-dev at lists.mkgmap.org.uk
> Onderwerp: Re: [mkgmap-dev] New branch for default typ file
> 
> Hi typ file experts,
> please, can anybody post a patch to fix the mapnik.txt regarding
> 0x3d?
> I really don't understand the details.
> 
> Gerd
> 
> ________________________________________
> Von: mkgmap-dev <mkgmap-dev-bounces at lists.mkgmap.org.uk> im Auftrag
> von DD8KQ <dd8kq at gmx.de>
> Gesendet: Freitag, 6. Dezember 2019 16:42
> An: mkgmap-dev at lists.mkgmap.org.uk
> Betreff: Re: [mkgmap-dev] New branch for default typ file
> 
> Hi Gerd
> 
> i can remember that some time ago i stumbled also about this fact and
> i asked the community. I don't remember who gave me the hint but
> after i've changed the colour into some kind of blue for polygon type
> 0x3d, it changed to be OK from that time on
> 
> Am 06.12.2019 um 09:17 schrieb Gerd Petermann:
> > Hi Ticker,
> > 
> > I've learned that polygon type 0x3d (natural=bay) in mapnik typ is
> > wrong. It renders as a gray area and may hide the sea below.
> > I am not sure what the correction is. If possible I would use
> > "transparent" without any colour, else the same as 0x32.
> > 
> > Gerd
> > 
> > ________________________________________
> > Von: mkgmap-dev <mkgmap-dev-bounces at lists.mkgmap.org.uk> im Auftrag
> > von Ticker Berkin <rwb-mkgmap at jagit.co.uk>
> > Gesendet: Donnerstag, 5. Dezember 2019 11:20
> > An: mkgmap development
> > Betreff: Re: [mkgmap-dev] New branch for default typ file
> > 
> > Hi Gerd
> > 
> > I think it would be good if the files from branches/default
> > -typ/resources/typ-files were put into trunk and, in build.xml,
> > after:
> > <include name="styles/noname/**"/>
> >                                  <include 
> > name="chars/ascii/row02.trans"/> this is added:
> >                                  <include name="typ-files/*.txt"/>
> > 
> > Ticker
> > 
> > _______________________________________________
> > mkgmap-dev mailing list
> > mkgmap-dev at lists.mkgmap.org.uk
> > http://www.mkgmap.org.uk/mailman/listinfo/mkgmap-dev
> > 
> --
> 
> #####################################################
> 
>       Viele Grüße und 73 de Manfred Haiduk, DD8KQ
>       e-mail mhaiduk at t-online.de dd8kq at gmx.de
> 
> #####################################################
> 
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