[mkgmap-dev] New branch for default typ file
From Gerd Petermann gpetermann_muenchen at hotmail.com on Mon Dec 9 16:41:30 GMT 2019
Hi Nick, I don't want to cut out islands from bay polygons, I thought about a proper typ for 0x3d which somehow marks "calmer water" and a draw order that puts this above water and below any land type polygon. Is that possible? Gerd ________________________________________ Von: Pinns UK <osm at pinns.co.uk> Gesendet: Montag, 9. Dezember 2019 16:17 An: Gerd Petermann; mkgmap-dev at lists.mkgmap.org.uk Betreff: Re: AW: AW: [mkgmap-dev] New branch for default typ file Hi Gerd Yes, I suppose so On 09/12/2019 15:14, Gerd Petermann wrote: > Hi Nick, > > my understanding is that you always have another water polygon, either ocean or natural=water. > > Gerd > > ________________________________________ > Von: Pinns UK <osm at pinns.co.uk> > Gesendet: Montag, 9. Dezember 2019 16:04 > An: Gerd Petermann; mkgmap-dev at lists.mkgmap.org.uk > Betreff: Re: AW: [mkgmap-dev] New branch for default typ file > > Hi Gerd > > In case of 2) you need 2 polygons for doing each job; one showing > 'water' and the other one not > > Ideally, mkgmap checks if islands are in a 'bay' area > > In my area we have lots of natural=bays ; fortunately they do not > include islands > > On 09/12/2019 14:51, Gerd Petermann wrote: >> Hi, >> >> thanks for the help. >> I see two ways to handle the a polygon with natural=bay: >> 1) in ponts style with natural=bay & name=* [....] >> 2) in polygons (as it is now) with natural=bay [0x3d resolution 18] >> >> In case of 1) we just need option add-pois-to-areas >> In case of 2) we would want to render the water area covered by the bay polygon different, but not anything on the land or on islands. Would that be possible? >> >> Gerd >> >> >> >> ________________________________________ >> Von: mkgmap-dev <mkgmap-dev-bounces at lists.mkgmap.org.uk> im Auftrag von Pinns UK <osm at pinns.co.uk> >> Gesendet: Montag, 9. Dezember 2019 15:42 >> An: mkgmap-dev at lists.mkgmap.org.uk >> Betreff: Re: [mkgmap-dev] New branch for default typ file >> >> Andrzej is correct about how transparency is defined >> >> Garmin regards all polygons with transparency as bitmaps and therefore >> require 2 colours. >> >> The Bitmap need to be shown below the xpm >> >> If a polygon is completely transparent then a second 'dummy' colour is >> still needed >> >> Xpm="32 32 2 1" >> "0 c none" >> "1 c #C8C8C8" >> "00000000000000000000000000000000" >> "00000000000000000000000000000000" >> "00000000000000000000000000000000" >> "00000000000000000000000000000000" >> "00000000000000000000000000000000" >> "00000000000000000000000000000000" >> "00000000000000000000000000000000" >> "00000000000000000000000000000000" >> "00000000000000000000000000000000" >> "00000000000000000000000000000000" >> "00000000000000000000000000000000" >> "00000000000000000000000000000000" >> "00000000000000000000000000000000" >> "00000000000000000000000000000000" >> "00000000000000000000000000000000" >> "00000000000000000000000000000000" >> "00000000000000000000000000000000" >> "00000000000000000000000000000000" >> "00000000000000000000000000000000" >> "00000000000000000000000000000000" >> "00000000000000000000000000000000" >> "00000000000000000000000000000000" >> "00000000000000000000000000000000" >> "00000000000000000000000000000000" >> "00000000000000000000000000000000" >> "00000000000000000000000000000000" >> "00000000000000000000000000000000" >> "00000000000000000000000000000000" >> "00000000000000000000000000000000" >> "00000000000000000000000000000000" >> "00000000000000000000000000000000" >> "00000000000000000000000000000000" >> ;12345678901234567890123456789012 >> [end] >> >> On 09/12/2019 14:19, Andrzej Popowski wrote: >>> Hi Gerd, >>> >>> I use TypViewer for creating typ files and I don't know XPM details. >>> But looking at TypViewer output, I guess that transparent pixels are >>> defined with color like that: >>> >>> " c none" >>> >>> where space ' ' is used for marking pixels. >>> >>> Changing draw order instead of transparent graphics could be a >>> solution too, but I'm not sure if covered polygon label would remain >>> visible. And without label, there is not much use of this object. >>> >> _______________________________________________ >> mkgmap-dev mailing list >> mkgmap-dev at lists.mkgmap.org.uk >> http://www.mkgmap.org.uk/mailman/listinfo/mkgmap-dev
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