[mkgmap-dev] Precomp-sea problem
From Gerd Petermann gpetermann_muenchen at hotmail.com on Fri Dec 13 19:29:36 GMT 2019
Hi David, reg. the islands at Clew Bay: I assume you face the problem that the 0x3d polygon (1) for the bay hides the islands. This was discussed here a few days ago. The solution is to improve the typ file or to disable rendering of bays as polygons or maybe the -order-by-decreasin-area option Reg. routing problems: The recently introduced option --check-routing-island-len turned out to cause problems in Basecamp. If you use that option I'd suggest to disable it. If not, please describe more detailed how to reproduce the routing problem, esp. if you can reproduce it with the default style. Gerd (1) https://www.openstreetmap.org/relation/9069429 ________________________________________ Von: mkgmap-dev <mkgmap-dev-bounces at lists.mkgmap.org.uk> im Auftrag von David <david.tlp at orange.fr> Gesendet: Freitag, 13. Dezember 2019 20:14 An: mkgmap-dev at lists.mkgmap.org.uk Betreff: [mkgmap-dev] Precomp-sea problem Hi ValentinAK, I tested version 4392, the sea tiles are nearly good. I am still not able to generate small islands in Clew Bay (west coast of Ireland). I met this bug many years ago. With version 4372, the result is OK but, this is another problem, routing is not working in BaseCamp. David _______________________________________________ mkgmap-dev mailing list mkgmap-dev at lists.mkgmap.org.uk http://www.mkgmap.org.uk/mailman/listinfo/mkgmap-dev
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