[mkgmap-dev] New branch for default typ file
From Randolph J. Herber army.bronze.star at gmail.com on Sat Dec 14 17:20:01 GMT 2019
Dear Sirs: Control pages are Microsoft WIndows-centric. Please, use Unicode (UTF-8) as that works in iOS and Unix. Randolph J. Herber On 12/14/2019 9:53 AM, Pinns UK wrote: > Hi Gerd > > The reason for suggesting unicode is that it caters for all languages, > not just those specified by 1252 or 1250 or 1251 > > However, anyone not used to or bothered about codepages, will > benefit from a mapnik.txt where the characters are 1252 compliant. > > I now have all my maps using cp 65001 as Basecamp/ (mapsource?) > automatically selects the appropriate language depending on the > user's Region settings. > > Nick > > > > > On 14/12/2019 15:11, Gerd Petermann wrote: >> Hi all, >> >> when the source for the typ file specifies a codePage which is >> different from the one used on the command line we see a warning >> WARNING: SortCode in TYP txt file different from command line setting >> >> As an unexperienced user I would try to get rid of such a warning, >> maybe causing more trouble than needed. >> A comment in the source says "This is just a warning, not a definite >> problem" >> >> In (1) Nick suggested to use unicode in the typ file, so I wonder in >> what situation this warning is needed? >> >> Gerd >> (1) >> http://gis.19327.n8.nabble.com/Update-of-typ-with-correct-codepage-and-special-chars-tp5932059p5932168.html >> >> ________________________________________ >> Von: mkgmap-dev <mkgmap-dev-bounces at lists.mkgmap.org.uk> im Auftrag >> von Gerd Petermann <gpetermann_muenchen at hotmail.com> >> Gesendet: Samstag, 14. Dezember 2019 15:21 >> An: Ticker Berkin; Development list for mkgmap >> Betreff: Re: [mkgmap-dev] New branch for default typ file >> >> Hi Ticker & Joris >> >> I'd also prefer to maintain it as txt file, else I'd prefer to remove >> the file and add a simple hint were to find Joris files. >> >> @Ticker: >> The problem mentioned here is still there. >> http://gis.19327.n8.nabble.com/Update-of-typ-with-correct-codepage-and-special-chars-tp5932059p5932172.html >> >> I'll try to code a fix now. >> >> Gerd >> >> ________________________________________ >> Von: mkgmap-dev <mkgmap-dev-bounces at lists.mkgmap.org.uk> im Auftrag >> von Ticker Berkin <rwb-mkgmap at jagit.co.uk> >> Gesendet: Samstag, 14. Dezember 2019 10:41 >> An: Development list for mkgmap >> Betreff: Re: [mkgmap-dev] New branch for default typ file >> >> Hi Joris & Gerd >> >> Great to see the typ-files now in trunk and all the work in updating >> mapnik.txt to the current default style. Next week I plan to go through >> "20191209 mapnik update.pdf" and comment on it and possible changes to >> the default style. >> >> Some other questions however: >> >> How do you see mapnik.txt now being maintained; will it be as as simple >> .txt file with patches being supplied in the same way as other source >> files, or will it be regenerated from your translation spreadsheet and >> other sources? I'd prefer the simple text file approach, but this might >> allow changes into the file which make it incompatible with the tools >> Joris uses to enhance it. >> >> It is currently in UTF8 format, with an appropriate BOM at the start of >> the file. I don't know how the java input libraries determine the >> conversion rules to internal unicode, but this file should be >> consistent with all the others that contain characters outside the >> simple ansi 7-bit range (roadNameConfig.txt, default/inc/address) >> >> It contains the statement: >>> CodePage=65001 >> This is saying the output should be unicode, but the output should be >> the same as the associated map. >> >> Also the FID should be removed. >> >> Regards >> Ticker >> >> On Tue, 2019-12-10 at 09:59 +0000, Gerd Petermann wrote: >>> Hi Joris, >>> >>> the file mapnik.txt says "Based on mkgmap default style version: >>> r4262" >>> Is it the right file? >>> >>> reg. line type 0x0b: highway=motorway_link & (mkgmap:exit_hint=true | >>> mkgmap:dest_hint=*) >>> I want to look at the DestinationHook. If I got that right it should >>> be OK to have a zero-length road with that type to get the wanted >>> destination hint. In that case we don't have to care about rendering. >>> >>> Gerd >>> >>> ________________________________________ >>> Von: Joris Bo <jorisbo at hotmail.com> >>> Gesendet: Montag, 9. Dezember 2019 20:45 >>> An: Development list for mkgmap; Gerd Petermann >>> Betreff: RE: [mkgmap-dev] New branch for default typ file >>> >>> Hi All, >>> >>> I don't think any changes needed in mkgmap itself. When the draworder >>> of bay is lower then water it will display correctly. >>> See attached new typ-file for correct usage. >>> Even better (but this is a change in default style): don't use >>> natural = bay in polygons but only in points for displaying as name. >>> >>> Today I spent some time testing and repairing. >>> >>> The mapnik.txt in branch mkgmap-default-typ-r4268 was pretty old and >>> also did not have the translations of all the languages anymore. It >>> also lost draworder of a lot of polygons which made the bay-problem >>> occur. >>> >>> I did a complete recheck of the most recent default-style in: mkgmap >>> -r4386.zip and changed de typ-file accordingly. >>> >>> I downloaded a full europe-latest from geofabrik today, builded it as >>> a big full europa map with the default style of r4386 and with >>> mkgmap r4386.jar No errors occured. >>> >>> I think it’s up to date again but some review and comments are always >>> welcome. >>> >>> See typ-file in attachement, >>> >>> Kind regards, >>> Joris >>> >>> >>> >>> >>> >>> -----Oorspronkelijk bericht----- >>> Van: mkgmap-dev <mkgmap-dev-bounces at lists.mkgmap.org.uk> Namens Pinns >>> UK >>> Verzonden: maandag 9 december 2019 18:31 >>> Aan: Gerd Petermann <gpetermann_muenchen at hotmail.com>; >>> mkgmap-dev at lists.mkgmap.org.uk >>> Onderwerp: Re: [mkgmap-dev] New branch for default typ file >>> >>> Hi Gerd >>> >>> Yes, you can do that with a draw level 1 higher than sea. >>> >>> Draw orders are defined at the beginning of a (txt) typ file just >>> before the polygons >>> >>> using the following format >>> >>> Type=0x type number , draworder >>> >>> It is good practice to sort the draworders , as that is how they >>> appear in a typ file >>> >>> [_drawOrder] >>> Type=0x03,1 >>> Type=0x28,1 >>> Type=0x54,1 >>> Type=0x01,2 >>> Type=0x09,2 >>> Type=0x4E,2 >>> Type=0x10F1C,2 >>> etc etc >>> [end] >>> I have no idea what the draworder for sea is , but just make it one >>> higher >>> >>> On 09/12/2019 16:41, Gerd Petermann wrote: >>>> Hi Nick, >>>> >>>> I don't want to cut out islands from bay polygons, I thought about >>>> a proper typ for 0x3d which somehow marks "calmer water" >>>> and a draw order that puts this above water and below any land type >>>> polygon. >>>> Is that possible? >>>> >>>> Gerd >>>> >>>> ________________________________________ >>>> Von: Pinns UK <osm at pinns.co.uk> >>>> Gesendet: Montag, 9. Dezember 2019 16:17 >>>> An: Gerd Petermann; mkgmap-dev at lists.mkgmap.org.uk >>>> Betreff: Re: AW: AW: [mkgmap-dev] New branch for default typ file >>>> >>>> Hi Gerd >>>> >>>> Yes, I suppose so >>>> >>>> On 09/12/2019 15:14, Gerd Petermann wrote: >>>>> Hi Nick, >>>>> >>>>> my understanding is that you always have another water polygon, >>>>> either ocean or natural=water. >>>>> >>>>> Gerd >>>>> >>>>> ________________________________________ >>>>> Von: Pinns UK <osm at pinns.co.uk> >>>>> Gesendet: Montag, 9. Dezember 2019 16:04 >>>>> An: Gerd Petermann; mkgmap-dev at lists.mkgmap.org.uk >>>>> Betreff: Re: AW: [mkgmap-dev] New branch for default typ file >>>>> >>>>> Hi Gerd >>>>> >>>>> In case of 2) you need 2 polygons for doing each job; one showing >>>>> 'water' and the other one not >>>>> >>>>> Ideally, mkgmap checks if islands are in a 'bay' area >>>>> >>>>> In my area we have lots of natural=bays ; fortunately they do not >>>>> include islands >>>>> >>>>> On 09/12/2019 14:51, Gerd Petermann wrote: >>>>>> Hi, >>>>>> >>>>>> thanks for the help. >>>>>> I see two ways to handle the a polygon with natural=bay: >>>>>> 1) in ponts style with natural=bay & name=* [....] >>>>>> 2) in polygons (as it is now) with natural=bay [0x3d resolution >>>>>> 18] >>>>>> >>>>>> In case of 1) we just need option add-pois-to-areas In case of >>>>>> 2) we >>>>>> would want to render the water area covered by the bay polygon >>>>>> different, but not anything on the land or on islands. Would >>>>>> that be possible? >>>>>> >>>>>> Gerd >>>>>> >>>>>> >>>>>> >>>>>> ________________________________________ >>>>>> Von: mkgmap-dev <mkgmap-dev-bounces at lists.mkgmap.org.uk> im >>>>>> Auftrag >>>>>> von Pinns UK <osm at pinns.co.uk> >>>>>> Gesendet: Montag, 9. Dezember 2019 15:42 >>>>>> An: mkgmap-dev at lists.mkgmap.org.uk >>>>>> Betreff: Re: [mkgmap-dev] New branch for default typ file >>>>>> >>>>>> Andrzej is correct about how transparency is defined >>>>>> >>>>>> Garmin regards all polygons with transparency as bitmaps and >>>>>> therefore require 2 colours. >>>>>> >>>>>> The Bitmap need to be shown below the xpm >>>>>> >>>>>> If a polygon is completely transparent then a second 'dummy' >>>>>> colour >>>>>> is still needed >>>>>> >>>>>> Xpm="32 32 2 1" >>>>>> "0 c none" >>>>>> "1 c #C8C8C8" >>>>>> "00000000000000000000000000000000" >>>>>> "00000000000000000000000000000000" >>>>>> "00000000000000000000000000000000" >>>>>> "00000000000000000000000000000000" >>>>>> "00000000000000000000000000000000" >>>>>> "00000000000000000000000000000000" >>>>>> "00000000000000000000000000000000" >>>>>> "00000000000000000000000000000000" >>>>>> "00000000000000000000000000000000" >>>>>> "00000000000000000000000000000000" >>>>>> "00000000000000000000000000000000" >>>>>> "00000000000000000000000000000000" >>>>>> "00000000000000000000000000000000" >>>>>> "00000000000000000000000000000000" >>>>>> "00000000000000000000000000000000" >>>>>> "00000000000000000000000000000000" >>>>>> "00000000000000000000000000000000" >>>>>> "00000000000000000000000000000000" >>>>>> "00000000000000000000000000000000" >>>>>> "00000000000000000000000000000000" >>>>>> "00000000000000000000000000000000" >>>>>> "00000000000000000000000000000000" >>>>>> "00000000000000000000000000000000" >>>>>> "00000000000000000000000000000000" >>>>>> "00000000000000000000000000000000" >>>>>> "00000000000000000000000000000000" >>>>>> "00000000000000000000000000000000" >>>>>> "00000000000000000000000000000000" >>>>>> "00000000000000000000000000000000" >>>>>> "00000000000000000000000000000000" >>>>>> "00000000000000000000000000000000" >>>>>> "00000000000000000000000000000000" >>>>>> ;12345678901234567890123456789012 >>>>>> [end] >>>>>> >>>>>> On 09/12/2019 14:19, Andrzej Popowski wrote: >>>>>>> Hi Gerd, >>>>>>> >>>>>>> I use TypViewer for creating typ files and I don't know XPM >>>>>>> details. >>>>>>> But looking at TypViewer output, I guess that transparent >>>>>>> pixels >>>>>>> are defined with color like that: >>>>>>> >>>>>>> " c none" >>>>>>> >>>>>>> where space ' ' is used for marking pixels. >>>>>>> >>>>>>> Changing draw order instead of transparent graphics could be >>>>>>> a >>>>>>> solution too, but I'm not sure if covered polygon label would >>>>>>> remain visible. And without label, there is not much use of >>>>>>> this object. >>>>>>> >>>>>> _______________________________________________ >>>>>> mkgmap-dev mailing list >>>>>> mkgmap-dev at lists.mkgmap.org.uk >>>>>> http://www.mkgmap.org.uk/mailman/listinfo/mkgmap-dev >>> _______________________________________________ >>> mkgmap-dev mailing list >>> mkgmap-dev at lists.mkgmap.org.uk >>> http://www.mkgmap.org.uk/mailman/listinfo/mkgmap-dev >>> _______________________________________________ >>> mkgmap-dev mailing list >>> mkgmap-dev at lists.mkgmap.org.uk >>> http://www.mkgmap.org.uk/mailman/listinfo/mkgmap-dev >> _______________________________________________ >> mkgmap-dev mailing list >> mkgmap-dev at lists.mkgmap.org.uk >> http://www.mkgmap.org.uk/mailman/listinfo/mkgmap-dev >> _______________________________________________ >> mkgmap-dev mailing list >> mkgmap-dev at lists.mkgmap.org.uk >> http://www.mkgmap.org.uk/mailman/listinfo/mkgmap-dev >> _______________________________________________ >> mkgmap-dev mailing list >> mkgmap-dev at lists.mkgmap.org.uk >> http://www.mkgmap.org.uk/mailman/listinfo/mkgmap-dev > _______________________________________________ > mkgmap-dev mailing list > mkgmap-dev at lists.mkgmap.org.uk > http://www.mkgmap.org.uk/mailman/listinfo/mkgmap-dev
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