[mkgmap-dev] Bay polygons points conversion
From Gerd Petermann gpetermann_muenchen at hotmail.com on Fri Dec 20 18:01:07 GMT 2019
Hi all, reg. search: I think Garmin maps allow to search for some polygons, but mkgmap doesn't add them to the global index. For the experts: The MDR file has groups >= 64 (or was it 0x64?) for named polygons, I think I saw that in at least one of the demo maps using display tool MdrDisplay. I did not dig into the details because probably everybody uses --add-pois-to-areas and thus we would just double the information in the index. Gerd ________________________________________ Von: mkgmap-dev <mkgmap-dev-bounces at lists.mkgmap.org.uk> im Auftrag von Ticker Berkin <rwb-mkgmap at jagit.co.uk> Gesendet: Freitag, 20. Dezember 2019 18:33 An: Development list for mkgmap Betreff: Re: [mkgmap-dev] Bay polygons points conversion Hi David If I understand you correctly, you don't want duplication of an element as both a polygon and a POI, and, for all elements except 'bay', you want the polygon if define as such by OSM, but not the POI as well, but for 'bay', you want a POI only, regardless of it maybe being defined in OSM as a polygon. Assuming this is the case, then what you have is a way of doing it. Another would be something like, at the top of points: natural=bay [0x6503 resolution 18] mkgmap:area2poi=true {deletealltags} But: 1/ it seems strange that you single out bays for this treatment. 2/ searching by name and showing nearby POI will be very inconsistent, ie depend on if OSM defined them as a point or polygon 3/ 3mb is not much extra in an .img file Ticker On Fri, 2019-12-20 at 16:47 +0000, Gerd Petermann wrote: > Hi David, > > not sure but it sounds like a missunderstanding. > The --add-pois-to-areas option generates a node for each polygon, but > the rules in the points file decide if a POI is added to the map for > such a node. > So, if you remove the natural=bay from the polygon rules there is no > need to distinguish between generated natural=bay nodes or real OSM > nodes with that tag. > > Gerd > > ________________________________________ > Von: mkgmap-dev <mkgmap-dev-bounces at lists.mkgmap.org.uk> im Auftrag > von David <david.tlp at orange.fr> > Gesendet: Freitag, 20. Dezember 2019 17:06 > An: mkgmap-dev at lists.mkgmap.org.uk > Betreff: [mkgmap-dev] Bay polygons points conversion > > The if else is needed in my case because the option « add-pois-to > -areas » adds at least one point for each polygon/multipolygon. For > example, if a polygon is used to display a named hospital, you will > then have also a point with the same name. As explained in the > documentation, it makes possible to search the hospital. For Ireland, > adding pois to polygons adds at least 3Mb more to the final img file. > In Qmapshack, the name of extra POIs is displayed. With the if > statement, I do not render bay polygon in polygons style file but I > add a corresponding POI in points style file only for bays. > > This simple trick may need few lines in the documentation. > > But, I think the problem is that a bay is an inner part of something > bigger (like an administrative area is a part of a country). As we do > not render counties with a special polygon, bay should not be > rendered because they are parts of ocean or sea with no really > borders. Last point the style 0x3d chosen for bays is in Garmin > Europe map and other Garmin products used for lakes with a size > between 77 and 250 km2. 0x3b and 0x45 are known as to be blue like > sea polygon and correspond to « unknown ». > > David > > _______________________________________________ > mkgmap-dev mailing list > mkgmap-dev at lists.mkgmap.org.uk > http://www.mkgmap.org.uk/mailman/listinfo/mkgmap-dev > _______________________________________________ > mkgmap-dev mailing list > mkgmap-dev at lists.mkgmap.org.uk > http://www.mkgmap.org.uk/mailman/listinfo/mkgmap-dev _______________________________________________ mkgmap-dev mailing list mkgmap-dev at lists.mkgmap.org.uk http://www.mkgmap.org.uk/mailman/listinfo/mkgmap-dev
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