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[mkgmap-dev] Branch is_in ready for a first test

From Gerd Petermann gpetermann_muenchen at hotmail.com on Thu Jan 9 14:30:37 GMT 2020

Hi Nick,

river in wood polygon is probably a "good" worse case scenario for performance tests ;-)
Don't know how it is today, but a few years ago Japan was full of very complex wood MP (> 30.000 nodes) and long waterways...
I have no idea yet how that will perform...

Gerd

________________________________________
Von: Pinns UK <osm at pinns.co.uk>
Gesendet: Donnerstag, 9. Januar 2020 15:24
An: Gerd Petermann; mkgmap-dev at lists.mkgmap.org.uk
Betreff: Re: AW: AW: AW: [mkgmap-dev] Branch is_in ready for a first test

Hi Gerd

Yes indeed, and also make streams etc  lighter, so it opens up a host of
new possibilities.

Many thanks again for all your ( and Ticker's) hard work!

Nick

On 09/01/2020 14:21, Gerd Petermann wrote:
> Hi Nick,
>
> thanks for the quick feedback :)
>
> Interesting use case. Did not even think about this. Means you create overlay lines with different types for the routable way?
>
> Gerd
>
> ________________________________________
> Von: Pinns UK <osm at pinns.co.uk>
> Gesendet: Donnerstag, 9. Januar 2020 15:07
> An: Gerd Petermann; mkgmap-dev at lists.mkgmap.org.uk
> Betreff: Re: AW: AW: [mkgmap-dev] Branch is_in ready for a first test
>
> Hi Gerd
>
> It works a treat !
>
> Am using it with natural=wood/scrub which now enables me to make the
> colour of footpaths lighter and easier to see on a gps
>
> r
>
> Nick
>
> On 09/01/2020 13:57, Gerd Petermann wrote:
>> Hi Nick,
>>
>> yes, no extra option needed.
>>
>> Gerd
>>
>> ________________________________________
>> Von: Pinns UK <osm at pinns.co.uk>
>> Gesendet: Donnerstag, 9. Januar 2020 14:56
>> An: Gerd Petermann; mkgmap-dev at lists.mkgmap.org.uk
>> Betreff: Re: AW: [mkgmap-dev] Branch is_in ready for a first test
>>
>> Thanks Gerd
>>
>> That works
>>
>> So no extra --is-in  options required?
>>
>> r
>>
>> Nick
>>
>> On 09/01/2020 13:53, Gerd Petermann wrote:
>>> highway=* & bicycle!=* & is_in(landuse,cemetery,all)=true {add bicycle=dismount}


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