[mkgmap-dev] Level number too large
From Andrzej Popowski popej at poczta.onet.pl on Thu Jan 16 15:01:26 GMT 2020
Hi Gerd, probably some other changes made this error to appear. I have checked that v4323 compiles my map, while v4386 reports error. I'm not sure about the purpose of the patched function, but I'm afraid there could be problems with following example: options: levels=0:24,1:22 style: .... [... level 2-3] I don't know which part of code would be responsible for discarding an object with levels higher than maximum. If this is due to patched function, then maybe better would be something like: if (level > max) return levels[0].getBits() -1; -- Best regards, Andrzej
- Previous message: [mkgmap-dev] Level number too large
- Next message: [mkgmap-dev] Level number too large
- Messages sorted by: [ date ] [ thread ] [ subject ] [ author ]
More information about the mkgmap-dev mailing list