[mkgmap-dev] precompiled sea
From Ticker Berkin rwb-mkgmap at jagit.co.uk on Thu Jan 30 11:35:05 GMT 2020
Hi Having just generated full britain-and-ireland with current trunk (r4432), I'm also now seeing some tiles (5 out of 101) with sea/land flipped when using option: --generate-sea="multipolygon,extend-sea-sectors,close-gaps=350" but when I process some of the same tiles with r4295 they are OK. It's not a problem for me at the moment, I've simply replaced above with --precomp-sea=sea-latest.zip However I prefer to use --generate-sea for various reasons: - saves downloading sea.zip every now and again. - island cut-outs match land features exactly, whereas there were slight differences with sea.zip. - not had these problems before. - no noticeable performance problems. Sometime I'll try and pin down when the change happened. I hadn't noticed before because the tiles in the small map I use day-to-day don't show the problem. Ticker On Wed, 2020-01-29 at 22:50 +0000, Mike Baggaley wrote: > Hi Gerd, up to now I have built my UK map with the sea and land in a > single > pass using --generate-sea. However, some tiles are getting the sea > and land > inverted, typically where a very small amount of sea is in the tile. > I was > trying to see whether if I precompiled the sea, the problem would go > away - > I was assuming the tiles of precompiled sea would be bigger because > they > contained no other data, so the probability of inversion would be > reduced. I > was therefore first trying to generate precompiled sea, then use it > to build > my UK map. It may be that my assumption is incorrect and that it > won't make > any difference anyway. > > Regards, > Mike > > -----Original Message----- > From: Gerd Petermann [mailto:gpetermann_muenchen at hotmail.com] > Sent: 29 January 2020 19:22 > To: Development list for mkgmap <mkgmap-dev at lists.mkgmap.org.uk> > Subject: Re: [mkgmap-dev] precompiled sea > > Hi Mike, > > not sure what you are trying to do. What do you expect to get with > the last > command? > > Gerd > > ________________________________________ > Von: mkgmap-dev <mkgmap-dev-bounces at lists.mkgmap.org.uk> im Auftrag > von Mike > Baggaley <mike at tvage.co.uk> > Gesendet: Mittwoch, 29. Januar 2020 19:20 > An: 'Development list for mkgmap' > Betreff: [mkgmap-dev] precompiled sea > > Hi, I have not used precomp sea before and am struggling to compile > the sea > tiles. Using the following process I get a map with no sea: > > Used osmfilter to extract just the coastline data > Used splitter on the coastline data > Used mkgmap on the splitter data with a simple style that just > processes > coastline and with --generate-sea=multipolygon. I can see some img > files > created in my sea folder > Used splitter again on the original data > Used mkgmap again with --precomp-sea and --generate-sea=multipolygon > > Am I doing something wrong? > > Regards, > Mike > > _______________________________________________ > mkgmap-dev mailing list > mkgmap-dev at lists.mkgmap.org.uk > http://www.mkgmap.org.uk/mailman/listinfo/mkgmap-dev > > > _______________________________________________ > mkgmap-dev mailing list > mkgmap-dev at lists.mkgmap.org.uk > http://www.mkgmap.org.uk/mailman/listinfo/mkgmap-dev
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