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[mkgmap-dev] Nearby poi feature

From Joris Bo jorisbo at hotmail.com on Thu Jun 18 11:26:05 BST 2020

Hi Gerd,

I tried to unclutter the bunge of symbols by just hiding a couple of them allowing other poi's and lables to come through and be displayed in stead of 'pushed away' by a clutter of the same symbols. That works perfect for bins, benches, parkings , silo's etc. because they rarely have names.

So its not directly related to the "doctors office". My eye fell on them as an example because I expected them to be filtered out.
It's no big deal, just would be nice. It is because the manual really gave me the idea that it works that way that I spent time on it.

Kind regards

Joris


-----Oorspronkelijk bericht-----
Van: mkgmap-dev <mkgmap-dev-bounces at lists.mkgmap.org.uk> Namens Gerd Petermann
Verzonden: donderdag 18 juni 2020 12:08
Aan: Development list for mkgmap <mkgmap-dev at lists.mkgmap.org.uk>
Onderwerp: Re: [mkgmap-dev] Nearby poi feature

Hi  Joris,

The current code always groups the POI by type AND name.
What result would you expect for the different doctors?

Gerd

________________________________________
Von: mkgmap-dev <mkgmap-dev-bounces at lists.mkgmap.org.uk> im Auftrag von Joris Bo <jorisbo at hotmail.com>
Gesendet: Donnerstag, 18. Juni 2020 11:46
An: Development list for mkgmap
Betreff: [mkgmap-dev] Nearby poi feature

Hello,

I'm struggling with the nearby poi rules. As far as I understand from the manual there are 3 options
named: triggered if the type code and the name is the same
unnamed: triggered if the type code is the same and the name is empty no specification: triggered if the type code is the same regardless of the name being the same

But if I use 0x3002:10   on a docters clinic with 9 doctors all having different names, obvious closer together then 10 meters nothing happens
When adding multiple rules for the same typ-code I get a SEVERE error message (which is correct and proofs the correct nearby - config-rules - file is in use) When hiding trees next to the doctors (just to be sure the correct code is triggered) the unnamed trees are hidden as expected When rendering the doctors as typ-code trees, again nothing happens. So it's not in the the typ-code used and I can only assume that I just can't hide poi's when the name is different?

Maybe somebody could help explain what can be expected

If interested in the test area:
https://www.openstreetmap.org/#map=19/49.75947/6.64167
https://www.openstreetmap.org/#map=19/49.75841/6.64698


Kind regards,

Joris

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