[mkgmap-dev] Nearby poi feature
From Joris Bo jorisbo at hotmail.com on Thu Jun 18 11:26:05 BST 2020
Hi Gerd, I tried to unclutter the bunge of symbols by just hiding a couple of them allowing other poi's and lables to come through and be displayed in stead of 'pushed away' by a clutter of the same symbols. That works perfect for bins, benches, parkings , silo's etc. because they rarely have names. So its not directly related to the "doctors office". My eye fell on them as an example because I expected them to be filtered out. It's no big deal, just would be nice. It is because the manual really gave me the idea that it works that way that I spent time on it. Kind regards Joris -----Oorspronkelijk bericht----- Van: mkgmap-dev <mkgmap-dev-bounces at lists.mkgmap.org.uk> Namens Gerd Petermann Verzonden: donderdag 18 juni 2020 12:08 Aan: Development list for mkgmap <mkgmap-dev at lists.mkgmap.org.uk> Onderwerp: Re: [mkgmap-dev] Nearby poi feature Hi Joris, The current code always groups the POI by type AND name. What result would you expect for the different doctors? Gerd ________________________________________ Von: mkgmap-dev <mkgmap-dev-bounces at lists.mkgmap.org.uk> im Auftrag von Joris Bo <jorisbo at hotmail.com> Gesendet: Donnerstag, 18. Juni 2020 11:46 An: Development list for mkgmap Betreff: [mkgmap-dev] Nearby poi feature Hello, I'm struggling with the nearby poi rules. As far as I understand from the manual there are 3 options named: triggered if the type code and the name is the same unnamed: triggered if the type code is the same and the name is empty no specification: triggered if the type code is the same regardless of the name being the same But if I use 0x3002:10 on a docters clinic with 9 doctors all having different names, obvious closer together then 10 meters nothing happens When adding multiple rules for the same typ-code I get a SEVERE error message (which is correct and proofs the correct nearby - config-rules - file is in use) When hiding trees next to the doctors (just to be sure the correct code is triggered) the unnamed trees are hidden as expected When rendering the doctors as typ-code trees, again nothing happens. So it's not in the the typ-code used and I can only assume that I just can't hide poi's when the name is different? Maybe somebody could help explain what can be expected If interested in the test area: https://www.openstreetmap.org/#map=19/49.75947/6.64167 https://www.openstreetmap.org/#map=19/49.75841/6.64698 Kind regards, Joris _______________________________________________ mkgmap-dev mailing list mkgmap-dev at lists.mkgmap.org.uk http://www.mkgmap.org.uk/mailman/listinfo/mkgmap-dev
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