[mkgmap-dev] Polygon fill
From Gerd Petermann gpetermann_muenchen at hotmail.com on Wed Oct 21 01:17:03 BST 2020
Hi Vuki, a general comment regarding the use of overpass in batch for mkgmap input: If you do this only once for a single small tile that's OK. If you do it in a loop to produce multiple tiles you risk to download different versions of the same object in different tiles. Think of a situation where a mapper uploads a move of node of a longer road while your batch program is downloading. You see all kinds of weired effects when this happens, from visual distortion to bad routing. So, for a large map with many tiles this is a bad idea. The extracts from e.g. http://download.geofabrik.de/ are the better choice for this. Gerd ________________________________________ Von: mkgmap-dev <mkgmap-dev-bounces at lists.mkgmap.org.uk> im Auftrag von Ticker Berkin <rwb-mkgmap at jagit.co.uk> Gesendet: Dienstag, 20. Oktober 2020 23:56 An: Development list for mkgmap Betreff: Re: [mkgmap-dev] Polygon fill Hi Vuki Looking at OSM, the latest change for one of your problem areas is: Relation: Lake Geneva (332617) Version #235 Trying to fix the lake (4) Edited 12 days ago by MFlamm Changeset #92217016 So most likely you've picked up an incorrect polygon. Probably unrelated are my comments about --order-by-decreasing-area and TYP file [_drawOrder]. Having different [_drawOrder] levels will negate the effect of the option; it needs them all to be the same. Without a TYP file most are the same for devices I've encountered - see distribution file mkgmap-rNNNN/examples/typ-files/sameOrder.txt Ticker _______________________________________________ mkgmap-dev mailing list mkgmap-dev at lists.mkgmap.org.uk http://www.mkgmap.org.uk/mailman/listinfo/mkgmap-dev
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