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[mkgmap-dev] Fix Sea Patch

From Mike Baggaley mike at tvage.co.uk on Mon Feb 8 14:58:56 GMT 2021

HI Gerd, I don't have a build that includes the PrecompSeaGenerator, but I
would expect the impact to be the same as for in-line sea generation: an
increase in execution time if /check is specified with a reduction if it is
not specified.

I'm not quite clear what happens if you specify --precomp-sea, but don't
specify --generate-sea. The help only says that --precomp-sea can be
combined with --generate-sea but doesn't say what happens if you don't.
(Does it switch on --generate-sea=multipolygon?)

I think the order of the options in the documentation is not ideal either -
I would think --generate-sea should come first, followed by --coastline-file
and that followed by --precomp-sea. Happy to tweak this.

Cheers,
Mike

-----Original Message-----
From: Gerd Petermann [mailto:gpetermann_muenchen at hotmail.com] 
Sent: 07 February 2021 17:36
To: Development list for mkgmap <mkgmap-dev at lists.mkgmap.org.uk>
Subject: Re: [mkgmap-dev] Fix Sea Patch

Hi Mike and Ticker,

do you expect an impact on the PrecompSeaGenerator?

Gerd

________________________________________
Von: mkgmap-dev <mkgmap-dev-bounces at lists.mkgmap.org.uk> im Auftrag von
Ticker Berkin <rwb-mkgmap at jagit.co.uk>
Gesendet: Sonntag, 7. Februar 2021 18:16
An: Development list for mkgmap
Betreff: Re: [mkgmap-dev] Fix Sea Patch

Hi Mike / Gerd

This patch seems fine to me.

Ticker


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