[mkgmap-dev] tile takes very long time to generate
From Bernhard Hiller bhil at gmx.de on Tue Mar 9 08:50:40 GMT 2021
Hi Karl, some time ago, I stumbled upon a tile which took 2 hours(!) on my machine. With the "--polygon-file" option, the time could be reduced to less than 100 s. See the old message in the archive: http://www.mkgmap.org.uk/pipermail/mkgmap-dev/2017q1/026490.html and the thread "Performance with large files": http://www.mkgmap.org.uk/pipermail/mkgmap-dev/2017q1/thread.html#26463 Perhaps the trick helps in your case, too. Kind regards, Bernhard Am 08.03.2021 um 06:53 schrieb 7770: > Hi. > > I observe a situation that one of the very first tiles (often the first or the > third) that mkgmap generates takes 20 - 30 minutes to generate, wheres the > others take about 30 seconds each. > > The map data produced by splitter is a total of around 700 files with splitter > option --max-nodes=1275000. > > sea and bouds are used for mkgmap. > > At first i thought i am running low on memory but changing to max-jobs=1 > (instead of the possible max of 2) did not make any change. > > Is mkgmap doing something specific in the beginning that can explain this long > time generating one of the very first tiles? > > I can provide more details, let me know how i can best collect those details > in case i need to set some parameters to have mkgmap to say more about what it > is doing. > > Regards > Karl > > > >
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